Beta update now live
I'm back from Gamescom, all my kids have impetigo (this is not a rank in the Ordo Hereticus, but they do look like Abhumans while we wait for the penicillin to kick in :) so things have been a bit hectic. But a patch got done for the Naval Command beta ;).
Aye, your ship is giving me the evil eye.
Noisy cricket
Alright, back to work for me.. And thanks to everyone who has been posting bugs and feedback ;) keep at it.
Cheerio,
Tomas
- storms fade out to the proper color, rather than flickering to another color for a moment
- tower height is less dependent on workers, giving more building freedom and preventing issues in the tutorial
- masts destroy rarely
- added additional Freehouse trader and ship
- added additional Imperial trader and ship
- added wood to a mancer trading captain
- getting training at Treewatch now spawns a post dialogue stamp animation
- ships should not be stop when attacked by a mosaur
- point defense turret made cooler.
- some secret stuff that's not unlockable atm..
edit*** added a few more - tried to improve the space docked ships give each other
- harbours can be build closer to each other
edit - ** added even more today, keep em coming
- question marks become red when in combat
- main menu has colorful rollovers again
- scenario menu has colorful rollovers again
- clear progress cannot be triggered by accident in main menu
- fixed an issue in the tutorial where you could get stuck when not providing iron to the outpost
- fixed enemies not targeting the surveyor
- fixed enemies not spawning to defend if you used the assault or naval destination marker near a settlement
- fixed a advisor text error if you attempt to switch between ground and air and the naval ship is near but not near enough


Alright, back to work for me.. And thanks to everyone who has been posting bugs and feedback ;) keep at it.
Cheerio,
Tomas