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Development Update

[h3]Hi everyone,[/h3]

As you might have heard the MIX event got cancelled so my time in LA was ultimately not as good as I'd have liked, and it took me away from delivering updates.

But in that regard I have a reasonably usefull update that focuses on removing some of the jitters and stutters.

[h3] Here's the Changelist.[/h3]

-added a imperial surveyor for the full version (only available for closed testers and press)
-hid the cursor better when dropping buildings from your surveyor
-fixed that you start with an empty savegame
-made map icons lightblue again not faction trim color
-hiccup reduction on harbors seeking routes
-hiccup reduction on loading encounters
-hiccup reduction on cursor
-reduced the amount of faction dominance messages, a repetition bug there, hope it's fixed (annoying!)

[h3]Before I left for LA last week I released an undocumented update [/h3]
-fixed some bugs in the campaign screen
-made the shallows a bit smaller so ships have more space to sail and harbour connections easier to make.

That's it for this week, with several marketing milestons incoming things are about to heat up and I won't be able to deliver the big content updates for a few weeks and will be mostly busy reading feedback and doing QoL updates.

Please report if I broke anything with this update;)
Cheers,
Tomas