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Sunday update roundup

Aah I've been sneakily doing a lot more updates, and you all have been busy recommending changes and reporting bugs.

keep it coming, only a few more days to go before this cookie gets done.

  • the freehouse surveyor has faction appropriate little flags
  • fixed that defending fleets would be counted as defeated if they were just despawned for optimization
  • hostile patrolling ships are counted as combat instances.
  • any assaults on a tradeship by other settlements is also shown on the map
  • any combat event anywhere is shown on the map.
  • ships from vassaled factions will sail up to offer service.
  • teleporting on the map with the ship will take you to deep water if possible, a harbour otherwise
  • made it that you can drop buildings near resources if the locations is largely above the resource. (so on overhanging mountains etc)
  • quite a few faction settlements have been made more impactful
  • interval of advisor message "as seen in this mode" greatly reduced
  • when demolishing a floor if the main HQ is demolished the commander is unassigned
  • fortress added to freebuild
  • when sailing with the command flagship you can always switch back to the surveyor if you are far away from your settlement
  • new floors are angled towards the camera
  • settlement defending forces are now elite or legendary based on the size of the settlement (about a 40% increase in base hp)
  • hostile fortresses made a bit more deadly.


Homstead Rescue, Ursee style

Nothing is more important than little flags.. alright