Update, more fighting with ships and less fighting with the cursor
Time for another update.
the new update brings quite a lot of new things and prepares the way for even more. Most of it to do with enabling raids and regular combat situations .
You might have noticed that faction influence tab in the upper right of the resource flow (when an outpost , command tower or harbor is selected) or in the corner of the map.
This basically shows who is inhabiting your settlement and what faction the represent. hire pirate commanders, captains and place pirate outposts and your settlement turns pirate. Now the idea is that once a single faction reaches dominance (by virtue of their majority) you unlock a new section of the game, where you gain more beefy captains and commanders but also get into fights with all those that vehemently dislike pirates.
The first bits of this are now working, if you gain a dominant faction
To make this work there are new additions.
this all very early work and will be the focus of development going forward.
Other stuff in this update includes a change in how the cursor works while flying.
If you give a move command and then not move your stick or mouse the cursor will stay on the ground location you marked as the destination, sort off anchoring the cursor there. This reads weird but makes total sense when flying and helps you keep reference on where you are going and where to build. A small change with potentially a big impact, let me know how it goes down;)
there is also a bunch of other stuff , here's the change-list for this update, I am still waiting on delivery of the new voice acting lines, but expect that more towards the end of the week or after the weekend.
Fixes:
the new update brings quite a lot of new things and prepares the way for even more. Most of it to do with enabling raids and regular combat situations .
You might have noticed that faction influence tab in the upper right of the resource flow (when an outpost , command tower or harbor is selected) or in the corner of the map.
This basically shows who is inhabiting your settlement and what faction the represent. hire pirate commanders, captains and place pirate outposts and your settlement turns pirate. Now the idea is that once a single faction reaches dominance (by virtue of their majority) you unlock a new section of the game, where you gain more beefy captains and commanders but also get into fights with all those that vehemently dislike pirates.
The first bits of this are now working, if you gain a dominant faction
- you may encounter/gain some of the better captains and commanders
- some captains might refuse to work
- hostile ships will sail up and try to raid your settlement occasionally.
- some random events instantly turn hostile if from a hostile faction.
-
To make this work there are new additions.
- advisor mentions if a faction is rising and gains dominance
- compass shows incoming ship raids
- compass shows nearest combat
- compass shows nearest random encounter or ship for hire
- you can right click on the map to set a custom waypoint for your surveyor
- two new imperial combat captains
- captains won't offer their services if they aren't happy with your dominant faction
- notification on surface threat appearance and destruction
- re balanced faction dominance and influence of various elements
this all very early work and will be the focus of development going forward.
Other stuff in this update includes a change in how the cursor works while flying.
If you give a move command and then not move your stick or mouse the cursor will stay on the ground location you marked as the destination, sort off anchoring the cursor there. This reads weird but makes total sense when flying and helps you keep reference on where you are going and where to build. A small change with potentially a big impact, let me know how it goes down;)
there is also a bunch of other stuff , here's the change-list for this update, I am still waiting on delivery of the new voice acting lines, but expect that more towards the end of the week or after the weekend.
Fixes:
- removed controller inputs when mouse+keyboard is set as control scheme.
- turned on version number in the fps counter
- fixed the mouse cursor resetting to the edge of your screen sometimes with multi monitor setup
- turned of damage affecting vehicle speed
- surveyor cannot be given a command when hovering over a question mark
- resource flow does not disappear when orbiting the camera.
- scaled up the flying compass
- combat is indicated on the map and compass
- pirate outposts remove themselves properly after being idle or destroyed
- fixed broken settings screen (not visible but was bugging out)
- fixed clicking left on a settings wouldn't decrease the setting
- for controllers the cursor now stays/sticks on the last targeted destination for the surveyor
- for mouse the cursor now stays/sticks to on the last targeted destination if you don't move the mouse.