1. Bulwark Evolution: Falconeer Chronicles
  2. News
  3. Small update to deep water traversal and visual improvements

Small update to deep water traversal and visual improvements

  • made any deep water traversable, it spawns small bridges, or if its a large stretch a harbor raised bridge(so ships may pass)
  • resource flow is turned off in menu/photomode
  • encounters and commanders are now also left mouse clickable
  • Clouds stop animating in paused mode in photomode
  • minor lift on the post effect (little brighter)
  • nights tad darker in the sky
  • little bit more bloom
  • turned chromatic aberration back on, (set post fx slider to high to remove).
  • made AO slightly more precise
  • made the tower nearest to the cursor selection even more pronounced
  • reduced some of the tremors in the cursor when using the surveyor
  • improved the higher tier freehouse houses, and added a few more variations
  • added a snap sound when you select another tower to make a walkway or wall


As always things may break, apologies if they do