Small update to deep water traversal and visual improvements
- made any deep water traversable, it spawns small bridges, or if its a large stretch a harbor raised bridge(so ships may pass)
- resource flow is turned off in menu/photomode
- encounters and commanders are now also left mouse clickable
- Clouds stop animating in paused mode in photomode
- minor lift on the post effect (little brighter)
- nights tad darker in the sky
- little bit more bloom
- turned chromatic aberration back on, (set post fx slider to high to remove).
- made AO slightly more precise
- made the tower nearest to the cursor selection even more pronounced
- reduced some of the tremors in the cursor when using the surveyor
- improved the higher tier freehouse houses, and added a few more variations
- added a snap sound when you select another tower to make a walkway or wall
As always things may break, apologies if they do