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Bulwark Evolution: Falconeer Chronicles News

Beta patch update:

Someone reporting the peace proposal actually not working, I fixed that by increasing the pacification value when you accept. Also removed any hostile waves en-route.

let me know if this has unintended consquences

  • prevented harbor buildings from spawning in the maw
  • hostile attack armies get set to friendly when peace breaks out
  • hostile attacking armies get scheduled for despawn when peace breaks out
  • reduction of anger towards your faction increased when peace breaks out
  • Increased the spawn rate of random wildlife (fishes and sarks where missing)


I believe these are the missing changes from the previous beta that got pushed live. Been a bit busy with a secret project, hence those went missing:
  • prevented combat around anomalies from being undecided/unfinished due to enemies being stuck underwater
  • prevented combat around anomalies from being undecided/unfinished due to the battlegroup being stuck at exactly 0 health.
  • prevented the turrets on freebooter units from being replaced with generic point defense weapons
  • reduced the target leading to improve short range point-defense accuracy


Setting some of the beta small fixes live

A small fix that brings the beta changes and bugfixes to live

The Hotel Architect Demo is now live!

The wait is over! Our demo is now available as part of Steam Next Fest. This is your chance to step into the shoes of a hotelier and design the ultimate guest experience. Whether you've been eagerly following the game's development or are just discovering it, the demo offers a hands-on preview of what it takes to build, manage, and customize a world-class hotel.

For those new here: What is Hotel Architect & What should you expect in the Demo?

Hotel Architect is a detailed hotel management simulation that allows you to craft unique and luxurious accommodations (or not... Your choice!). Juggle the increasingly elaborate demands of disorderly guests, logistical nightmares and unexpected obstacles in the ultimate hotel construction and tycoon management game.

In this demo, you can explore two stunning destinations: the bustling city of Gothenburg and the sun-soaked shores of Santorini. Each location presents unique challenges and opportunities, encouraging you to think strategically as you design and manage your properties.

Key features of the demo include:



  • Scenario and Sandbox Modes - Tackle structured objectives or unleash your creativity in open-ended play.

  • Customizable Hotel Designs - Design every aspect of your hotel, from room layouts to décor

  • Diverse Guest Types - Cater to different guest profiles, each with unique needs and expectations.

  • Operational Challenges - Manage staffing, amenities, and services to keep guests happy and your business thriving.




FAQ

We also have a frequently asked questions post in the discussion area on steam so you can get help if needed. This will be a work in progress, but please check there before posting as it’ll help manage the flow of questions incoming during the demo!


Content Creators playing Hotel Architect

We also have a fantastic bunch of creators going live today and throughout Steam Next Fest, if you want to absorb more Hotel architect when you can't play yourself. Perhaps while working or travelling etc! Check out this list below:



Well Good Luck & get building!

We can't for you to try it out, and let us know what you think!

P.S. If you haven't already, there is also a giveaway happening for playing the demo! head to Wired.gg/HAgiveaway to be in with the chance of winning some epic Razer Tech worth of $350 and Hotel Architect goodies!

Small patch around the wonder unlock combat issues

1000 user reviews! So happy with that.. Thank you all.

To celebrate here's a small patch that has been simmering on beta.

  • prevented turrets dropping below the world to be counted as alive.
  • fixed a hole on the thunderstrike
  • prevented combat around anomalies from being undecided/unfinished due to enemies being stuck underwater
  • prevented combat around anomalies from being undecided/unfinished due to the battlegroup being stuck at exactly 0 health.
  • prevented the turrets on freebooter units from being replaced with generic point defense weapons
  • reduced the target leading to improve short range point-defense accuracy

Beta update and a thanks for the biggest update so far!

Hi everyone.

I just wanted to drop a quick update on the Beta patch. There have been a lot of comments and fair share of bugs , some of which were even quite old (hopefully I got a fix for the mawspring wonder quest).

I must admit I have not been able to answer every comment here on steam, it's been quite a lot of good vibes and feedback. But working my way thru it, and if I missed your question, just post again so I can see that notification at a calmer time.

So just to recap, this update is nearly did half the CCU of the launch day. Which is an insane result 11 months after launch. And it is on track to do maybe even doing 25% better than the big Evolution update. For me that feels like a lot of people are finding Bulwark and deciding it's time to jump in. And that's a great thing.

The game is also insanely close to hitting 1000 user reviews. If you are enjoying yourself or wanna inform future players about what's good or not so good about Bulwark , consider leaving a user review. It's like upvoting the game so more people get shown the game ;) (or down-voting, but more is still better and I'm a big boy).


Discord user Tucker went all in on the Edgewalk. looks really good Epic views from discord user Canute

[h2]Beta patch:[/h2]
I am still digesting this update as you can see with the nr of beta patches being released. You can enable the beta patch by going to game properties/betas and selecting beta patch from the drop down.

here is todays changelist
  • prevented combat around anomalies from being undecided/unfinished due to enemies being stuck underwater
  • prevented combat around anomalies from being undecided/unfinished due to the battlegroup being stuck at exactly 0 health.
  • prevented the turrets on freebooter units from being replaced with generic point defense weapons
  • reduced the target leading to improve short range point-defense accuracy



Thank you all and please keep the comments and issues coming. Doing my best to respond as quick as usual, but it's also a kids holiday and I hadn't really imagined the Edge would be such a ignitor for folks.

Cheers and keep on building!
Tomas