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Bulwark Evolution: Falconeer Chronicles News

Bulwark, Building a Masterpiece!



Hello builders!

We hope you've been enjoying Steam NextFest and making the most of the opportunity to try out a whole host of new indie demos (don't forget to wishlist them, it makes a HUGE difference to small teams!)

On Saturday 06:00 PT / 09:00 ET we will be with with Tomas once more taking us through some of the world of Bulwark, and answering your burning questions about his chaotically creative city builder

So go say hi, watch as they create a masterpiece before your very eyes - and then download the demo yourself to try your own hand at building!

ALSO before we go, friendly reminder! We have a competition going RIGHT NOW that allows you to be in with a chance of being immortalised into the world of Bulwark as a commander or captain, simply by playing the game - taking screens (or videos if you're streaming!) and submitting them to our social channels such as @wiredp ALL OVER THE INTERNET :- Wired Twitter or by joining the Discord and showing us what you made!


https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Join us LIVE on Steam now!




Good evening everyone!

Steam Next Fest has begun! And we have not one but TWO upcoming NextFest streams where you can Cath Tomas LIVE showcasing some of the new features in the Evolving Demo, and answering all your questions about Bulwark, The Falconeer and anything else your heart desires!

The first stream is starting right now - so get yourself to the steam page for Bulwark, and hang out with us as we watch Tomas create a sprawling civilisation from scratch!

https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Additionally, you'll be able to catch us over on the Wired Productions Twitch each day for the rest of the week, building more things, checking out new features, and more! There's also a dedicated stream talking about the worldbuilding and lore of the politcal landscape that the Falconeer and Bulwark universe is built upon!

Make sure you're following us, then tune in at 4pm BST on each weekday this week to catch chaotic creativity, and the deepest lore dives!

https://www.twitch.tv/wiredp

Thank you all for your support so far, please be sure to wishlist the game, tell your friends about it, share all your creations in the evolving demo in Discord and socials, and keep giving us feedback in the discussions! It's all invaluable!

See you in stream!

Bulwark In the Steam Next Fest

Hey Everybody,

We are thrilled to announce Bulwark: Falconeer Chronicles is participating in the Steam Next Fest.

Join us at 9 pm BST tonight for a live stream with Tomas Sala on the game's Steam home page.

We also have a once-in-a-lifetime competition where you can be immortalized and be put into Bulwark: Falconeer Chronicles. Yes, we want to give you the chance to be in the game!

To have the chance to become part of Bulwark lore, You just need to:

  • Play the Demo.
  • Take an epic screenshot.
  • Post on Social Media with the tag #BuildYourBulwark.


The Evolving Demo has also been updated to include a whole host of new content and mechanics based on feedback from the players, including:

  • Enroll as a Faction Leader with accompanying palace structures, then compete with and repel attacks from others in raids
  • The introduction of new captains and combat captains with their own set of perks
  • A campaign option to skip the tutorial and dive right into the action (for hardcore players).
  • Scenario settings that allow the player to choose a starting action, spawn location and settings
  • New random events and encounters (Including Pirate Skullship Captains!)
  • Improved ship trading routes
  • An increased range for buildings to snap, allowing for larger sprawling constructions


Wishlist and play the evolving demo now:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Another Update

A special little update.

Most significant is now that the cursor itself also 'hugs' the ground which makes selecting towers and buildings that much more precise and easy. A small step to make things less twitchy.

That said this is fairly experimental, do let me know if it's an improvement or meh.

Also I fluffed up the cloud shader a bit and fixed a bug where you couldn't connect a walkway when you previously had moused over some unbuildable giant mushrooms. (yes that is a thing).

Cheers , hope this one is received well.

Small update


A small update featuring some QoL and guidance improvements




  • fixed campaign selector menu to not allow 'wild' clicks
  • added new 'tomas' voiced guidance in campaign selector menu
  • hid controls/interface at the start of the tutorial
  • add stabler if you disable tutorial
  • added name labels to resource producing buildings when opening the flow interface.