1. Bulwark Evolution: Falconeer Chronicles
  2. News

Bulwark Evolution: Falconeer Chronicles News

Bulwark In the Steam Next Fest

Hey Everybody,

We are thrilled to announce Bulwark: Falconeer Chronicles is participating in the Steam Next Fest.

Join us at 9 pm BST tonight for a live stream with Tomas Sala on the game's Steam home page.

We also have a once-in-a-lifetime competition where you can be immortalized and be put into Bulwark: Falconeer Chronicles. Yes, we want to give you the chance to be in the game!

To have the chance to become part of Bulwark lore, You just need to:

  • Play the Demo.
  • Take an epic screenshot.
  • Post on Social Media with the tag #BuildYourBulwark.


The Evolving Demo has also been updated to include a whole host of new content and mechanics based on feedback from the players, including:

  • Enroll as a Faction Leader with accompanying palace structures, then compete with and repel attacks from others in raids
  • The introduction of new captains and combat captains with their own set of perks
  • A campaign option to skip the tutorial and dive right into the action (for hardcore players).
  • Scenario settings that allow the player to choose a starting action, spawn location and settings
  • New random events and encounters (Including Pirate Skullship Captains!)
  • Improved ship trading routes
  • An increased range for buildings to snap, allowing for larger sprawling constructions


Wishlist and play the evolving demo now:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Another Update

A special little update.

Most significant is now that the cursor itself also 'hugs' the ground which makes selecting towers and buildings that much more precise and easy. A small step to make things less twitchy.

That said this is fairly experimental, do let me know if it's an improvement or meh.

Also I fluffed up the cloud shader a bit and fixed a bug where you couldn't connect a walkway when you previously had moused over some unbuildable giant mushrooms. (yes that is a thing).

Cheers , hope this one is received well.

Small update


A small update featuring some QoL and guidance improvements




  • fixed campaign selector menu to not allow 'wild' clicks
  • added new 'tomas' voiced guidance in campaign selector menu
  • hid controls/interface at the start of the tutorial
  • add stabler if you disable tutorial
  • added name labels to resource producing buildings when opening the flow interface.

The Bulwark: Falconeer Chronicles | Gameplay Reveal Trailer

Hey everybody,

We thought we would show you more with Tomas Sala the games solo dev guiding you through the Bulwark: Falconeer Chronicles Free Build Gameplay Reveal Trailer:
[previewyoutube][/previewyoutube]

Bulwark: Falconeer Chronicles is a chilled base builder, players can explore an unforgiving environment, manage the flow of resources as you help to breathe life into the land and provide asylum to those lost. Meet and hire commanders and specialists that unlock new building options, units and stories. Bulwark: Falconeer Chronicles requires a novel approach to building, something that isn’t about clicking over a screen but focusing on the world itself. In this sense the game is one of experimental gameplay and controls, supported by a world and settlement that comes alive before your eyes.

Wishlist and play the evolving demo now:
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Development Update

[h3]Hi everyone,[/h3]

As you might have heard the MIX event got cancelled so my time in LA was ultimately not as good as I'd have liked, and it took me away from delivering updates.

But in that regard I have a reasonably usefull update that focuses on removing some of the jitters and stutters.

[h3] Here's the Changelist.[/h3]

-added a imperial surveyor for the full version (only available for closed testers and press)
-hid the cursor better when dropping buildings from your surveyor
-fixed that you start with an empty savegame
-made map icons lightblue again not faction trim color
-hiccup reduction on harbors seeking routes
-hiccup reduction on loading encounters
-hiccup reduction on cursor
-reduced the amount of faction dominance messages, a repetition bug there, hope it's fixed (annoying!)

[h3]Before I left for LA last week I released an undocumented update [/h3]
-fixed some bugs in the campaign screen
-made the shallows a bit smaller so ships have more space to sail and harbour connections easier to make.

That's it for this week, with several marketing milestons incoming things are about to heat up and I won't be able to deliver the big content updates for a few weeks and will be mostly busy reading feedback and doing QoL updates.

Please report if I broke anything with this update;)
Cheers,
Tomas