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Bulwark Evolution: Falconeer Chronicles News

Bulwark: Falconeer Chronicles at The Mix Next Showcase

Tomas Sala is the Bafta Nominated solo dev of the Falconeer and he talks about his latest project on the Mix Next Showcase.

[previewyoutube][/previewyoutube]

Bulwark: Falconeer Chronicles is a new city-building game set in the oceanic world of The Great Ursee, develop and defend your Bulwark, manage resources and make choices to create unique fortress settlements in a world reeling from a cataclysmic war.

For more updates. Make sure to drop Tomas a follow on his Twitter. 

https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Bulwark: Falconeer Chronicles bound for Polaris 2022

Tomas Sala’s upcoming solo-dev project, Bulwark: Falconeer Chronicles, will be at Polaris 2022 at the Wired stand for press presentations. Join us at the Wired booth in Hall A1, Stand A1.187 to see it close up.



There will also be a live stream with Tomas on Saturday the 29th at 13:00 CEST on Twitch.



Bulwark: Falconeer Chronicles is about Tomas’s love for creating and kitbashing fortresses and settlements and it aims to bring that joy back to gamers. In the game, players will create their own fortified settlements within the haunting landscapes of The Great Ursee, the world of The Falconeer.

https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Bulwark: Falconer Chronicles heads to the Mix 2022

We are thrilled to announce that Bulwark: Falconeer Chronicles is featuring at The Mix Next 2022.
Bulwark: Falconeer Chronicles is a new city-building game set in the oceanic world of The Great Ursee, by BAFTA-nominated developer Tomas Sala.
He will also be delivering a short developer talk on Bulwark: Falconeer Chronicles ⚒️
Streaming live at http://twitch.tv/mediaindieexchange on October 27th @ 10A PT // 1P ET // 6P BST!


Bulwark: Falconeer Chronicles is about Tomas’s love for creating and kitbashing fortresses and settlements and it aims to bring that joy back to gamers. In the game, players will create their own fortified settlements within the haunting landscapes of The Great Ursee, the world of The Falconeer.

The core gameplay is squarely focused on wildly building across the rocky cliffs and crags of the world. Light resource management, combat and story elements bring your creation to life, whilst giving a voice to its inhabitants and allowing you to expand with exotic new build options.

[previewyoutube][/previewyoutube]

The Media Indie Exchange (MIX) is all about the games – created by indies and indie game enthusiasts to provide a casual yet professional setting for developers to showcase their projects to top journalists and key folks in the industry.

Hit the link to find out more: The Mix 2022

Make sure to wishlist Bulwark: Falconeer Chronicles.
https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/

Game Connection Nomination

We are very excited to reveal we have been nominated for the Peoples Choice award at the Game Connection Europe 2022 indie development awards. This is a public vote, so all of you Bulwarkians can get voting ⚒️

VOTE HERE!




Game Connection is an international event where 1,500+ developers, publishers, distributors and service providers come together to find new clients and we are honoured to be nominated.

Voting ends on Thursday the 14th, so be quick.

VOTE HERE!


https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/



Development update

Development update


So in the previous update I shared about about how NPCs and portraits, I've been working to get the captains part of this functional in the game. That means when you build a harbor you will get a prompt to pick a captain to sail that future route (once you create a sister harbor they'll get connected and the captain's ship will go back and forth).

Here's a bit of the UI for that,

I am aiming for a very minimal UX for Bulwark, so information needs to be condensed, in this case you can switch between your inventory of captains and see what kind of effect they'll have on the route. In this case a trade route for steel and workers. But you can also drop in a combat captain and turn it into a patrol route with a capable warship.

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Talking about ships
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Every captain will come with their own ship, unique to their task and character. There will be ships of different factions and of different classes. Little story events will unlock new captains and move your faction relation in a specific direction and thus later on unlock more capable captains and ships of a friendly faction and fewer of a hostile faction.


Here's a look at the Freehouse (civilian) ships including a freehouse clipper, the base warship when you are neutrally aligned. Players who've played The Falconeer will recognize some of these and notice the extra detail and dynamic trim (that will be a player choice, so there's a bit customisation to the ships and looks of things).

There will be ships and captains to "gather" from the freehouse, imperial, mancer and possibly pirate and freebooter factions as well, each with their own unique ships (or creatures)..

[h2]Factions Overview[/h2]
just a quick intro for those new to the Falconeer Lore
  • Freehouse, your average trading and peaceful neutral faction. Civilians,traders and mercenaries basically.
  • Imperial Remnant, what remains of the great noble houses of the Ursee and their united empire.
  • Mancer Remnant, the rare remaining bastions of learing and sciece. An order that once controlled all technologies from their massive vaults and thus 'the path' of Ursee civilisations. Now greatly reduced
  • Pirates, well.... pirates
  • Freebooter Remnant, a subterranean people with impressive biological tech. Now a scattered tribe forced to wander the Ursee after their homes were destroyed



That's it for this week, If you have questions or feedback don't be afraid to pop in some comments
Cheerio
Tomas