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Bulwark Evolution: Falconeer Chronicles News

Development Update

Hi everyone,


Tomas here (the Developer of Bulwark), I thought it time to offer everybody who's following the game a welcome and quick peek on what I'm up to at the moment. Take note, I'm mostly developing Bulwark alone but getting awesome help from my publisher Wired Productions, Benedict Nichols is onboard to compose and later on I'll get help on porting, QA and help running things.

For now Its just me plugging away at the game and occasionally some updates from the good people at Wired. I am always around so please comment, post questions, stuff you like, stuff you don't like, it's all good info to me.

So getting back from Gamescom I was reeling from the announce trailer reception and since then I've been getting back into the swing of things. The game is playable for shows and such, and some people and press got a demo but it's still early. Still you can already create all the fortresses and towns you saw in the trailer, nothing was faked, all of it just created by plugging away at the current build.



[h2]Captains and Commanders[/h2]

One thing you've not seen is some of the story bits and NPCs and those will be in the game to spice up your bulwark and make it come alive with little stories and events. And the idea is that sometimes you'll end up with an NPC (aptly called commanders at this stage) to assign to a tower or a major building, to unlock specific upgrades. One variant of those are captains, these are commanders you assign to a harbor and the associated trade-routes (every harbor is connected to one other harbor to make a trade-route), and they will bring their own ship to sail that trade-route, and if it's a fighting vessel keep it safe. If you've played the Falconeer you might recognize some, though 30 years of war has turned most fleets into collections of make-do and jury rigged vessels of various plumage.



[h2]Talking head rendering and design[/h2]
I've been working on upgrading the NPC system from The Falconeer to visualize the animated portraits for the NPCs. I use lots of tricks to create content quickly by making elaborate systems first and the NPC generator is one of the more complex systems, for Bulwark I've developed new tools to manually tweak and curate the NPCS instead of full blown procedural, which doesn't always generate the best faces ;). There's also a lot more detail and geometry, even though they retain some of the simple stylings. Remember these will usually be shown reasonably small.

Here are some Freehouse captains. (the portrait up above of your advisor is actually a more up 2 date renderstyle)














I'm not sure how often I can post these updates, or if they are appreciated;) I usually share everything on twitter @falconeerdev if you want really hot updates, that will be fastest.

Let me know if you want to see more updates from the development and for any questions or comments.

Cheers,
Tomas

Announcing Bulwark: Falconeer Chronicles

In a world ravaged by a cycle of cataclysmic war - there are those that would choose instead to build..

Bulwark: Falconeer Chronicles is a relaxed city builder, featuring limitless building, freedom and creativity, while encouraging players to become the creator of their very own Bulwark, a fortress against the endless Ursee and its fierce inhabitants.

Today during gamescom in the Future Games Show - we announced that solo developer of The Falconeer, Tomas Sala has joined up once more with Wired Productions to bring a very different story from the Great Ursee to the world.

[previewyoutube][/previewyoutube]

Prospective players can sign up to the Official Discord for ‘The Falconeer Chronicles’ today. Home to dedicated and exclusive content, the Official Discord offers full access to speak directly with the solo developer, Tomas Sala, while members can experience the unique development journey first hand.

About Bulwark: Falconeer Chronicles:

Bulwark: Falconeer Chronicles is a new stand-alone game set in The Falconeer universe.
Create and kitbash your Bulwark with boundless options and freedom across fantastical and impossible landscapes.
Meet and hire commanders and specialists that unlock new building options, units and stories.
From pioneering BAFTA-nominated developer, Tomas Sala.

Wishlist today, and prepare to return to the Great Ursee

https://store.steampowered.com/app/290100/Bulwark_Falconeer_Chronicles/



Falconeer Dev Twitter | Falconeer Chronicles Discord

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