1. Bulwark Evolution: Falconeer Chronicles
  2. News

Bulwark Evolution: Falconeer Chronicles News

It's the #MonthofWired - fly high with our biggest sale ever!

t’s time to grab a deal before it disappears into the digital void…

As part of the MonthOfWired celebration, a hand-picked selection of titles from across the Wired universe are available for up to 85% off – but only until May 9th! Whether you're craving retro-inspired arcade thrills, co-op chaos, or galactic adventures, there's something here for every kind of player.

[h2]Main Sale – Up to 85% Off! Ends May 9th[/h2]

Don’t miss your chance to pick up these critically acclaimed and cult favourite games while they’re at their lowest prices yet:

https://store.steampowered.com/app/1388870/Arcade_Paradise/

https://store.steampowered.com/app/290100/Bulwark_Evolution_Falconeer_Chronicles/

https://store.steampowered.com/app/2891460/DIG_VR/

https://store.steampowered.com/app/331980/Last_Inua/

https://store.steampowered.com/app/306000/Super_Dungeon_Bros/

https://store.steampowered.com/app/1135260/The_Falconeer/

https://store.steampowered.com/app/1374350/Tiny_Troopers_Global_Ops/

https://store.steampowered.com/app/2225750/Tiny_Troopers_Joint_Ops_XL/

https://store.steampowered.com/app/656460/Vostok_Inc/

[h2]Time’s Running Out…[/h2]

The Main Sale ends May 9th, so don’t miss your moment to build your backlog, try something new, or finally grab that title you’ve had your eye on. Once it’s gone, it’s gone!

Want more? Then stay tuned to the Wired sale page for these tasty dates!

[h2]Daily Deals[/h2]

May 2nd – 9th May

Reach for 85% off!

https://store.steampowered.com/app/428660/Deliver_Us_The_Moon/

May 8th 15th May

Get your claws on 50% savings!

https://store.steampowered.com/app/1299690/Gori_Cuddly_Carnage/

May 12th May 19th

Sneak 20% off before Mother finds out

https://store.steampowered.com/app/1376200/KARMA_The_Dark_World/

May 19th – 26th

Find 70% off, deep in the lake!

https://store.steampowered.com/app/515960/Martha_Is_Dead/

[h2]Playtests![/h2]

May 15th: Beneath Playtest

https://store.steampowered.com/app/1593230/Beneath/



[h2]Game Launches[/h2]

May 20th:

https://store.steampowered.com/app/1602000/Hotel_Architect/



[h2]Competitions[/h2]

Think you’ve got what it takes? Prove it! Our competitions this May aren’t just about gaming skills – they’re about taking home some seriously awesome prizes. Whether you’re battling it out for bragging rights or aiming for that top spot, get ready to show us what you’re made of. Find out more via our Promo Page!

Check out the full sale: https://store.steampowered.com/curator/33134072/sale/MonthOfWired

Update now live

Hi everyone, time for an update!

So I have been working on a set of changes that have been available on Beta for several weeks. There are some visual improvements to the sun, sun halo and sun reflection that will mostly be most apparent in photomode. These are backported improvements from my 'secret project' that I just had to get into Bulwark cuz they were simple and good. And at the same time several folks on the Discord have been offering very practical improvements for the "total conquest" gamemode. These have resulted in a more mixed set of units that attack (including the new Verne units and other varieties that were under-utilized in war in general). But also in more spacing between attacks and hopefully slightly better challenge level.

This re-balance is ongoing so even more feedback is always welcome or hop into the discord and be part of the conversation.

I've also learned that folks didn't see that the help/manual ingame actually has 11 pages that explain a fair few mechanics.. Oops added a page number to that interface, bit off an oversight on my part.

Here's the changelist

  • The fast travel button (and a few others) also respond to LMB if you changed the bindings for the 'build' or 'move order' away from LMB
  • Changed windows app icon (lemme know if this is nicer).
  • lowered ground fog a bit.,
  • improved sun effect and reflection in the ocean
  • fiddled with the holy color gradients to add more color subtlety
  • improved lava/volcanoes visuals
  • made waves a bit smoother
  • fixed water/buoyance discrepencies
  • fixed giant invisible sink hole in water at game start
  • increased total conquest wave cooldown
  • rebalanced the hammerhead and skullship , price and small hp increase
  • made the top tier war waves a bit more "mixed units"
  • fix the volcano fog on the edge
  • fixed hungarian language
  • buffed hammerhead and skullship
  • renamed the bannerless capital ship to "caldera" in honor of the famous Ursee prison
  • Changed the war-wave system to provide more mixed units pern wave
  • Changed the war wave system also spawn some more diverse untis like razor beetles, ormir and verne ships
  • Darkened the ocean a bit to make things feel less "underwater"
  • balanced how many floors and balconies and foundations you need to max the amount of unit output a commander has.
  • Added page nrs to the ingame help as folks where missing there are 11 pages of help there (oops)
  • Made it that enemy fortresses cannot spawn in the maw or over the edge


let me know if these changes are to your liking or not. More news on the secret side project will also happen at some point.

Cheerio,
Tomas

Beta updated once more

I've been working with some folks on the discord to balance out the wars and total conquest better.
That and doing some regular improvements:

The complete changelist currently on beta now is the following:
  • The fast travel button (and a few others) also respond to LMB if you changed the bindings for the 'build' or 'move order' away from LMB
  • Changed app icon (lemme know if this is nicer).
  • lowered ground fog a bit.,
  • improved sun effect and reflection in the ocean
  • fiddled with the holy color gradients to add more color subtlety
  • improved lava/volcanoes visuals
  • made waves a bit smoother
  • fixed water/buoyance discrepencies
  • fixed giant invisible sink hole in water at game start
  • increased total conquest wave cooldown
  • increased how wave sizes are calculated
  • prevented certain fixed small settlements from dissapearing if you reset your saveslot
  • rebalanced the hammerhead and skullship , price and small hp increase
  • made the top tier war waves a bit more "mixed units"
  • fix the volcano fog on the edge
  • fixed hungarian language
  • buffed hammerhead and skullship
  • renamed the bannerless capital ship to "caldera" in honor of the famous Ursee prison
  • Changed the war-wave system to provide more mixed units pern wave
  • Changed the war wave system also spawn some more diverse untis like razor beetles, ormir and verne ships
  • Darkened the ocean a bit to make things feel less "underwater


Please let me know if this update is working well,. I'd like to release it but also need enough confirmation it's not a total shitshow ;)

Save up to 25% on Karma: The Dark World with Wired Family Bundles!

Commanders, step beyond the walls of Bulwark and into a dystopian mystery!  KARMA: The Dark World from Wired Productions is a psychological thriller where truth is a weapon. Are you ready to uncover the secrets within? Check out the bundle HERE



Brought to you by the brilliant minds at Pollard Studio, KARMA isn’t just another spooky game. This is psychological horror dialed up to eleven, blending brain-melting mystery with stunning Unreal Engine 5 visuals and a story that refuses to let go. It’s out now on PC and PlayStation 5, with a Deluxe Edition packed full of eerie extras – an exclusive soundtrack, a digital EP, and a gorgeous digital artbook for those who want to dive even deeper.

The Wired Family Discount Bundles -

As a thank you to all of our fans, if you own ANY of the Wired Productions library (including Bulwark) on Steam, you will be able to purchase a bundle with Karma included to 'complete the set' and save up to 15% on top of the 10% launch discount! Pretty good right?

[previewyoutube][/previewyoutube]

If you’re unsure, have a look at our Steam publisher page and check our range of games : CLICK HERE TO SEE ALL OUR GAMES!

Small beta patch update

  • fixed water/buoyance discrepencies
  • fixed giant invisible sink hole in water at game start (near tutorial area)
  • increased total conquest wave cooldown
  • changed color of resource icons on map to be more visible