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Bulwark Evolution: Falconeer Chronicles News

Bulwark Evolution October Gallery

Hey Folks,

As October gets ready to disappear. We wanted to highlight some of the awesome screenshots and creations we have seen in the last month. We continue to be astounded by your creativity.


[h3]Shot by MuppetPuppet[/h3]


[h3]Shot by Noah[/h3]


[h3]Shot by Annex
[/h3]

[h3]Shot by Rayman_5[/h3]


[h3]Shot by Ozzierod27[/h3]


[h3]Shot by Ograe[/h3]



We also have Bulwark: Evolution in a one week 50% sale. Be quick as this ends on the 28th of October.
https://store.steampowered.com/app/290100/Bulwark_Evolution_Falconeer_Chronicles/

Small beta update

  • A small update for the betas/beta patch:
  • cleaned up some memory usage
  • optimized animation cpu overhead (with large nrs of units)
  • changed some audio files tor reduce overhead

Beta update , inventory update

Hi everyone,

Got back from a small break after Evolution, now back to work making the content for the new beta, some of which is available on the Beta patch.

There are a variety of fixes and even some loading time improvements ;)
But the major new bit of content (which will be part of the next big free content update) is a minor overhaul of the inventory screen, which now includes the ability to inspect the types of units in your controllable fleet.

Check it out here
[previewyoutube][/previewyoutube]

now this is all just prep work for the "mercenary guilds" I wanna introduce where you can directly buy and perhaps sell units, which needs a 'unit inspector' of sorts.. So the inventory was the testbed for that, and it needed a new "universal" shader as well so the inspector has a technical schematic kindof a shader for the units.

Check it out , this is available now on the BETAS/beta patch here on steam.

here's the full changelist (including an older one that was never mentioned before):

  • added icons for traderoute resources to the worldmap showing which resources are being moved
  • added a prevention for traffic jams occuring with ships near their port docking phase
  • Fixed combat captains not giving all their lines in the captain selector
  • improved loading time
  • You can inspect each unit type in your controllable fleet in the inventory screen
  • combat ships assigned to the naval command harbor also get your faction trim color when spawned
  • faction icons for inventory now working properly (for surveyor and unique constructs)
  • Improved the look of the Mancer Questor and added faction trim


this update also makes it the start of the "Edge" beta, so these changes will be released as part of a big free update coming at some point in the near future (when I'm done), the beta will update and grow. Because this beta at some point includes major world changes, including new land masses, it might cause weirdness if you go back and forth between beta and non beta this time .. it's fine atm but be warned ;)

Hope to push out more updates soon.
Cheerio,
Tomas

fixing some fast travel issues v2 and a new feature on the map

-Fixing /reverting map travel a second attempt. this is mostly a reversion to how it was pre patch
-the command flagship will fast travel to in front of a harbor, and off course only to the closest harbor to a destination, so it may still be somewhat wayward .
-if you click a move command for the surveyor it will cancel the fast travel dialogue


new feature
-on the map every traderoute will show what is succesfully being transported across it, thru resource icons in the middle/halfway point of the route.
-on the map every traderoute will show how many combat ships are patrolling it with an icon in the middle/halfway point of the route.

the reason for the icons is clear, to make managing traderoutes a little quicker, I have a few more QoL features that are planned for the "edge" update, but this one was mingled in with a bugfix so you get it early.


This is has been on beta few days, but let me know of issues arise.


fast travel hotfix

- fixed the fast travel issue.

remember: restarting steam completely (so you see the daily deal popup), so not minimizing but full restart, is the guaranteed way to "force" an update,.

Lemme know if this worked :) apologies