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Bulwark Evolution: Falconeer Chronicles News

paper turrets fixed

the giant naval batteries on your flagship have an hitpoint increase from 100 to 300. As to not make them feel like made of paper ;)

Also some spelling errors were fixed

hotfixing

  • prevented the tutorial from getting stuck on the command tower
  • added the missing gun model to the hammerhead
  • reduced health on weaver, but added rocket volley to its arsenal, cuz it was a bit shit in air2 air
  • fixed some of the bannerless and command tower foundations/balconies to look better when used way up in the air (better undersides)
  • fixed little flags
  • fixed warbird imperial stabler flags
  • fixed the warbirds spawning at the same time (the 3 free ones)

I made a small mistake , corrected

-left some logs on that made logfiles to big and might have degraded performance
-otpimized the Ambient occlusion on portraits..

Sunday-hotfixday!

  • reduced territory events in total conquest
  • increased speed of camera in photo-mode
  • improved splinters from trade a bunch and a little for population
  • worked to prevent units from not being targetable at 1 health
  • you can declare war if you have less than 4 units with you, BUT you need at least 800 population for the option to be non-greyed out..
  • fixed some issues with your forces being made to check that their target be near the surveyor's cursor, even when they weren't near it.. now that only happens for forces that are escorting you and flyers, not turrets and such (improves target acquisition)

small balance fix

  • weaver health reduced 20%
  • small arms fire damage increased to make warbirds etc more deadly
  • all flying units now always make sure they are registred enemies, including hulls with no guns
  • enemies cannot be de-registered as enemies unless they are truly dead
  • if you start total conquest as imperial you get an imperial ship,, as to not cause issues with unworkable captains