A new update
[h2]UPDATES[/h2]
I have been doing a few updates the last few days but haven't done an update due to some family things popping up.
So here's the changelist for the last few days. There's quite a bit of new content and content changes.
For those interested in trying out the battle mechanics, the units you gain from commanders should now be more useful and importantly any hostile force you leave activated will make their way to your settlement or ships. This should spice things up a bit.
As always issues may arise and bugs are real, please report what you find.;)
[h3]EUROGAMER![/h3]
On a sidenote Eurogamer's Christian Donlan did a deep dive into Bulwark and the result is quite something special to read: Do so here:
https://www.eurogamer.net/bulwark-falconeer-chronicles-further-excavations-from-one-of-the-deepest-imaginations-in-games
[h3]Showcase[/h3]
here's some pretty pictures to showcase the fiddling I've done with some of the visuals the last week.
I've updated the Mancer Citadels (now also available in campaign mode) they were lacking a focalpoint and the empty facade with the dual arch makes for an interesting negative space I found.
Here's a nice 4k wallpaper(click for full image)
[h3]Space elevator[/h3]
On the Discord a player decided to reach the starts by building an infinitely vertical tower.
click here to see a little video of the space elevator ;)
[h3]What's nex?[/h3]
in closing, next up is probably fixed settlements, so the other factions in the game will have their own towns , which can be friendly, neutrol or... hostile. I have no idea how long development of this will take, but its a decent sized addition.
Cheers and enjoy Easter
I have been doing a few updates the last few days but haven't done an update due to some family things popping up.
So here's the changelist for the last few days. There's quite a bit of new content and content changes.
For those interested in trying out the battle mechanics, the units you gain from commanders should now be more useful and importantly any hostile force you leave activated will make their way to your settlement or ships. This should spice things up a bit.
- added a few more buildings to the Imperial Houseset
- changed the Mancer tall citadel
- added a few ornamental lightposts to freehouse and imperial sets to get more freespace in the towns with a piazza-esque feel
- Added two mancer refugee events
- Hostile battle groups now make their way to your settlement after you flee or are defeated (Proto raids!)
- improved unit AI so they go aggro faster
- made the force that pushes the camera above the terrain softer
- show faction in captain selector
- changed behaviour of zoom in/out on worldmap
- the player verhicle pointer on the worldmap is now pointing in the direction of the vehicle , not the camera.
- if you demolish a tower and the nearest tower is far away , the selection goes to the surveyor instead
- made some changes to the lighting colors
- minor visual tweaks
- removed the worst of the nasty mouse jitter in airborne mode
- prevented the weird issue where your surveyor would just pop out of existence
-
As always issues may arise and bugs are real, please report what you find.;)
[h3]EUROGAMER![/h3]
On a sidenote Eurogamer's Christian Donlan did a deep dive into Bulwark and the result is quite something special to read: Do so here:
https://www.eurogamer.net/bulwark-falconeer-chronicles-further-excavations-from-one-of-the-deepest-imaginations-in-games
[h3]Showcase[/h3]
here's some pretty pictures to showcase the fiddling I've done with some of the visuals the last week.
I've updated the Mancer Citadels (now also available in campaign mode) they were lacking a focalpoint and the empty facade with the dual arch makes for an interesting negative space I found.

Here's a nice 4k wallpaper(click for full image)

[h3]Space elevator[/h3]
On the Discord a player decided to reach the starts by building an infinitely vertical tower.

click here to see a little video of the space elevator ;)
[h3]What's nex?[/h3]
in closing, next up is probably fixed settlements, so the other factions in the game will have their own towns , which can be friendly, neutrol or... hostile. I have no idea how long development of this will take, but its a decent sized addition.
Cheers and enjoy Easter