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Bulwark: Falconeer Chronicles News

beta patch in progress

[p]Hi everyone,

Some small improvements on beta,,
1. the little to do tutorial task, closes when you achieve the task. (making things a bit clearer hopefully), working on making it show earlier as well
2. the photomode mouse rotation is smoother and much more responsive
3. the cameramode wasd motion is now framerate independent so should be less jittery.

Working on some other small QoL things, cuz there's lots of new folks coming in with feedback

You can access the beta build via game properties /betas and then select the "beta patch". And wait for steam to update. I always keep that branch live with the latest changes, tho unexpected issues might occur, but generally its very stable and you get some advance peeks on new features.

oooh and I also had to put a small soultree hotfix live for everyone, but that build contains a "legend" or "key" on the map that shows the icons and what they mean. I felt folks needed a bit more information there and it also foreshadows what events may occur on the map.

Lemme know if that was helpful.;)[/p]

Beefy update live now

[p]Hi Everyone, it's time to release the latest Beta Patch into the wild.
[/p][p]This is the last mixed/QoL patch until the Behemoth free content expansion coming hopefully later this summer ;) Hope this one is good and let me know if it feels good or if you spot new issues. the Fog of War is a community request that I think is a really nice overall addition, nothing to drastic but should give players a bit better sense of progression thru exploration. [/p][p]New Features:[/p]
  • [p]Added fog of war on the map[/p]
  • [p]fog of war is removed by discovering settlements[/p]
  • [p]fog of war is removed by building in an area [/p]
  • [p]fog of war is removed by visiting fixed purchasable locations.[/p]
  • [p]Added the resources a settlement will trade underneath its highlighted world icon (ingame)[/p]
  • [p]Added the resources a settlement will trade underneath its name on the map[/p]
  • [p]Resource locations near other faction settlements are now owned[/p]
  • [p]Highlighting a resource location will show if they are owned in red, [/p]
  • [p]Highlighting a resource location will show the owning faction
    [/p][p]Not much to see here, move along.[/p]
[p]QoL and Balancing improvements:[/p]
  • [p]Increased the zoom out/height of the camera to go from a max of 120 to 160[/p]
  • [p]Added pyro rockets to the Verne , both in practice and inventory[/p]
  • [p]Improved the formation flying of capital airships so they are behind and above the plane of the surveyor , and in tighter formation (less bumping)[/p]
  • [p]Resource locations near tradable settlements have the largest capacities of 250 units on the map.[/p]
  • [p]Resource locations range indication is capped at about a 100 units, so the amount will show but the rings won't grow larger , for practical reasons

    [/p][p]So highSo gold [/p]
[p]Visual Overhaul:[/p]
  • [p]tweaked the lighting and atmospherics to make the sunrises cleaner[/p]
  • [p]Golden hour isn't as golden in every direction (the horizon opposite the sun is still blue-ish, the ocean too so it looks less exaggerated. [/p]
  • [p]improved the quality and lights on various props[/p]
  • [p]Added some small details like, anchors, rivets and railings to various ships[/p]
  • [p]Improved the Imperial tradesman ship, cuz it was ugly (edited)[/p]
  • [p]Improved model and shader for Crabton Boss[/p]
  • [p]Improved shader for murenal[/p]
  • [p]Improved model and shader for the Mosaurs, making them look a lot better.

    Look at the anchors on that one.. [/p]
[p]Bugs and fixes:[/p]
  • [p]trade resources hidden in freebuild mode[/p]
  • [p]Free roaming warships hidden in freebuild[/p]
  • [p]Dialogue text popup in captain selector improved.[/p]
  • [p]Fixed broken airship previews in inventory screen



    [/p]
[p]Thanks for the support and notify me of any issues ;) On with the Behemoth! [/p]

beta hotfix, adding and fixing Fog of War

[p]So someone requested Fog of War on the map, to improve a sense of exploration and making the world feel a little less known.

Had a long think about it, then made it (uploaded yesterday with a bug to inventory that's fixed now) and it's now available fully functional on Beta.

I think it's quite a nice feature, it makes exploring feel more progressive and less predictable.
And its fairly easy to clear the fog, so not too obstructing.

One for feedback for sure, lemme know what you think![/p][p][/p][p]Changes:[/p]
  • [p]added fog of war on the map[/p]
  • [p]fog of war is removed from discovering settlements, building in an area or visiting fixed purchasable location[/p]
  • [p]fixed the inventory[/p]

Small beta update

  • [p]trade resources hidden in freebuild mode[/p]
  • [p]Free roaming warships hidden in freebuild[/p]
  • [p]dialogue text popup in captain selector improved.[/p]
  • [p]fixed broken airship previews in inventory screen[/p]

Beta patch

The resource depletion for faction settlements has rendered them not very valuable, this was introduced in that big balance patch.

So to counter this the following changes have been added to the beta patch (which is growing quite big)
-Resource locations near other faction settlements are now owned
-Highlighting a resource location will show if they are owned in red and show the owning faction
-Resource locations near tradable settlements have the largest capacities of 250 units on the map.,
-Resource locations range indication is capped at about a 100 units, so the amount will show but the rings won't grow larger , for practical reasons



I think this should correct the situation and actually add more value to the faction /npc settlements as with depletion turned on they now sit on some of the most valuable deposits on the entire map. So good to trade, good to grab ;)

lemme know if any new issues arise.