1. Gnomancer
  2. News
  3. Multiplayer fixes

Multiplayer fixes

  • Improved stickiness of mob targetting, making stun-locking golems much harder
  • Healers now heal 1 more HP per 20 levels of Gnome Damage
  • If their owner is on full health, Healers will now heal teammates - this should stop DPS-focussed characters ressing gnomes they don't need, just to stay alive.
  • Gnomes are now much faster on Fluffy difficulty. Medium retains the previous movement speed, and the top 2 difficulties are slower; this means that points spent in Gnome Movement Speed aren't wasted.
  • Mage Gnomes now return mana in an identical way to Healers, including sharing Mana regen amongst the team.
  • Bunch of optimisations to Critter wandering
  • Sleeping Mobs will now wake up when you're within 50% of their attack range, instead of a fixed 4 metres. Melee mobs still wake up at 4m.
  • Fixed Story text and Level text for Shared/Split/Single cameras