Massively increased quality Scalar for Tanks - Gold Tanks can now block substantially more damage.
Block per Quality is up from 30/40/50/60/70 to 30/160/350/780/1120
Tank Health should now be massively increased per level.
Reduced the scalar on Quality, meaning you need more levels in Resurrection in order to get Gold Gnomes.
Healer boost from Gnome Damage is now increased substantially, and is +40 HP per level/2 HP per 1 points.
Mage Rejuvenation boost from Gnome Damage is now quadrupled in effectiveness.
Gnome Speed now slightly boosts the Gnome Energy rate - right now it's Level 20 (400 points) to double the generation rate.
When above 50% Mana, the player now does quadruple damage, but the mana efficiency drops by half. This is to offset high level players being completely unable to spend their Mana pool, and allows a clever player to balance burst damage vs sustained damage by modulating their Mana pool. This is treated as a Crit - currently the player has a 0% chance to crit, and a 100% chance to crit above 50% mana.
Altered Damage colouring so account for higher damaging Gnomes.
Crits are marked with a red outline on the damage text.
Extra XP now available for harder difficulties.
Hooked up several GPU-heavy effects to the detail system. GPU load should now be under half for Low quality vs High.