Fixed some issues with stat tracking and achievements. This may mean your achievements reset, but re-running the game should force them to unlock again.
Updated some FAQ entries after watching a couple of streams. Keep 'em coming!
Wrote a threaded asyncronous texture loading system
Many textures are now dynamically loaded on-demand via a thread. This should greatly improve initial loading times. I've no idea why Unity doesn't support this out of the box, but it was a fun technical challenge just as we release!