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Gnomancer News

Maintenance Patch!

[p]It was brought to my attention last week that there's a set of circumstances under which starting a new character would end up with you entering the level and immediately being kicked out to the results screen. I've done a minor patch, ahead of a forthcoming major patch with a huge amount of QoL fixes and improvements early next year, which fixes this.[/p][p][/p][p]If you have any other issues at all, please don't hesitate to come and bend my ear on our Discord!

ProjectorGames Discord[/p]

As 2024 comes to a close, another patch, with a ton of fixes, polish and fixes!

V1.02a

This patch has focused on Performance (as I've been playing it loads on my Steamdeck), Polish and Progression.

Having played the game a bunch, I've decided to soup up a bunch of XP rewards; difficulty multipliers now apply to more XP sources, and the XP rewards for completing a level are now significantly higher!

  • - Mana Gen bonus now shown on Character UI
  • - Bonus Collected Dust now shown
  • - Improved performance of skin select on SteamDeck
  • - Poison cloud tweaked down
  • - Improve shiny mob reflection probe performance
  • - Collectables now disable rendering when offscreen for more performance
  • - Massively optimised shadows of gnomes
  • - Cleared up a ton of unused models in the game to improve performance
  • - Reduced thickness of some smoke, so you can see where you're going a bit better!
  • - Bonus Mana Gen now shown under stats
  • - Pets now target your last-hit location, as opposed to firing straight past it
  • - Toned down a number of impact effects, so it's easier to see what's goin gon when you have a massive army
  • - Gnomes now disable rendering when offscreen for more performance
  • - Mobs now disable rendering when offscreen for more performance
  • - Knight pet no longer fires Dog Barks
  • - Walking pets no longer fire under the ground
  • - Bonus XP at level end from remaining Gnome Army is now scaled by the quality of the Gnomes you had (upto 600% for Special Gnomes)
  • - End of level Bonus XP now correctly shows and obeys boosts from gear
  • - XP Drops now obey extra XP from gear and display it
  • - Player Mana Regen now gets a boost every 20 levels spent on it
  • - Gnome Resurrection Skill now has a boost every 20 levels spent on it
  • - Gnome Speed now has a boost every 20 levels spent on it
  • - Gnome Damage now has a boost every 20 levels spent on it
  • - Gnome Health now has a boost every 20 levels spent on it
  • - Remaining Cash and Dust bonus XP now correctly respects difficulty
  • - Fixed a long-standing issue with AutoGnomes and StoryGnomes
  • - Improved some readability of stat upgrading UI
  • - Improved readout of Mana Regen and Gnome Damage boost from gear
  • - Implemented browsing of currently equipped gear. It's not
  • perfect*, but it's a vast improvement over 'not being able to do this at all'
  • - Rare, Epic and Legendary chests are now shown at level end if you missed them
  • - Reworked Player Health calculations to take into account level + gear better
  • - Massively improved Gnome Health and Player Health stats on Gear
  • - Healers will overheal much less now
  • - Mages will over-rejuv much less now
  • - UI Readout now shows a more accurate average Gnome Health
  • - Fixed issue where Mages would waste their mana over-juving you, due to a lack of clamp
  • - Fixed issue where Healers would waste their mana over-healing you, due to a lack of clamp
  • - Capped stat upload rate to Steam.

V1.01 Live!



Having gone back and played the game some more on my SteamDeck, I decided to put a couple of days hard work into some bits of polish and improvements.

V1.01

-Fixed D-Pad navigation on menus
-Increased the size of a number of pieces of UI to work better on the SteamDeck
-Moved from FXAA to TAA for the menu
-Improved a number of readouts to guide the player through the UI
-Mana Regen is now listed in Per Second, not Per Minute!
-Tidied up a number of impact particles to help the player see what's going on better
-Fixed a bunch of gibberish flavour text entries.
-Fixed a large number of textures that weren't correctly streaming or at 4k resolution.
-Fixed an issue where dropped pieces of gnomes could leak
-Fixed issue where freshly-raised gnomes would cause an issue with the display of the army eLC32G55TQWRXXU,nergy.
-Fixed randomly fast-spinning clouds
-Fixed incorrect SHOPDUST, SHOPHEALTH and SHOPENERGY text
-Fixed the name of the village. Welcome to Gnomertown.
-Fixed a number of leaks over long play sessions
-Fixed Bonus XP readout on results screen
-Added numerical readout for health + mana
-Optimised Map parsing
-Player will now be told if they missed a chest on a level.
-XP Bonus for spare Dust now correctly applied at level end
-Fixed Golem Health Bars appearing inside the Golem
-Fixed auto-Upgrade message
-Player is no longer returned to Character Select after every level
-Fixed some overly aggressive collision
-Characters should no longer talk over the Narrator

Final stretch

  • Fixed achievement for killing Voldarr
  • Fixed issue where too many points in Gnome Speed made things go... odd.
  • Fixed issue where dead players continued to stand.
  • Fixed issue where multiple players in shared screen would have odd-facing damage and healing text
  • Quitting the game will no longer show -2147483647 damage


We're *hoping* to leave Early Access this week - next week at the latest!

Another day, another patch

  • Fixed a number of issues where some players were dead and some were alive.
  • All bosses now drop Loot Upgrade Tokens.
  • Loot Upgrade Tokens apply equally to all players.
  • Primary Stats for Characters now cost 10% less to upgrade
  • Secondary Stats for Characters now cost 5% less to upgrade
  • Fixed an issue where pressing A on the settings screen could upgrade a random stat.
  • Fixed a bug where ONLY THE FIRST FOUR MUSIC TRACKS PLAYED WHY DIDN'T ANYONE TELL ME. Every regular level should now have a unique music track.
  • A little rumbly surprise for pad owners