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Gnomancer News

Little spit, little polish.

[List]
Reworked Treasure Goblin collision so dropped items
Removed slightly inoffensive debug message. Oops.
Fixed bug with generation of Procedural Loot names where a low-id stat had a higher level the rest of it. This should mean much better names using more of the loot system.
RandomActivePlayer will no longer return dead players
Dead players can no longer speak. Which is fair.
Only one player will now announce the level start in MP
Loot Upgrade tokens are now applied to all active players. This should stop your little brother stealing all the phat lewt.
Golems should no longer emit damage numbers from their feet
A substantial change to the controls; now (Y) (Gnome Return) will cancel any Gnome Charge and Gnome Guard commands
Gnome Charge will cancel Gnome Guard and Gnome Return
Basically, LB always says 'go here', Y always same 'come here' and B always says 'Go off ahead'

The end of Early Access is in sight!

So what's new?

  • Final menu screen and front end. Pet selection is currently missing.
  • All major in-game bugs are quashed. If you know of any I've missed, leave 'em in the forum!
  • All skins implemented. Some aren't actually unlockable yet.
  • All levels are now accessible on all difficulties.
  • Loot is fully-implemented barring the procedural names.


So what's missing still?
  • Transcendence. I'm not worried if this slips - there's a HUGE amount of progression, content and gameplay before you'd consider New Game Plus+.
  • 4 missing cutscenes
  • No speech for 3 of the characters


We still have lots of polish to add in all over, but the end is in sight!

Progress continues!

We've been working hard to get the game out of Early Access. Today's patch should give you complete access to the entire game. Any feedback on any of the new maps is greatly appreciated!

On top of that, we've now got the final threaded loading system implemented, final UI in most places, and the loot and loot upgrade systems are in plae.

The only major things missing now are spit and polish, some player voices, pet unlocking and skin assignments. The end of Early Access is finally in sight!

Progress continues!

As always, Early Access is a time to experiment, and see what works, and get feedback. The patches over the last week have started to move to a new method of doing tile transitions - this looks great, but means we need to do a pass over all of the existing levels. Whilst this does feel like we're treading water a bit, it does also mean that the game's looking better and better.

I'll continue to make 2-5 patches and updates per week, but remember, this is the time to help us focus and change the game so it's something you love - so give some feedback, tell me what needs to be changed, and tell me what's brilliant and you want more of!

New graphics and bug fixes

We've done a pass over a lot of the visual style of the game. This has lead to a bunch of levels having tile transitions that need reword, but look loads better!

There's also been a fix to the Pet Rendering, so those of you that own FortressCraft should now see ARTHER as intended.

More map updates soon!