Demo update - Patch note v0.4.1
This update mainly focuses on balancing and improving the quality of life.
[h2]Major changes:[/h2]
[h2]Balancing:[/h2]
[h2]Bug fixes and small improvements:[/h2]
[h2]Major changes:[/h2]
- Whale effect changed: The whale now has 7 different effects including 4 available in the demo
- Black hole and Whale effect are unchanged
- New effect: Eating heart for more lives!
- New effect: Eating coins for more gold!
- The passive effect has been improved and moved to the full game
- Black hole and Whale effect are unchanged
- Tooltips greatly improved: Text has been harmonized, fruits show which animal eats them, the text is now displayed on multiple lines, and important elements are in bold. Also, they can't go out of the screen.
- Rarity draw changed: The rarity of the object shown in the shop will now increase with a round instead of being a fixed chance. This means you won't be able to find a 10-cost object. Detail:
- Medal system reworked: Winning the game is not mandatory to unlock a medal, but only one medal can be unlocked per game. This affect a bit the demo by making the Capitalism medal easier to get.
[h2]Balancing:[/h2]
- Coin only now gives 1 gold and is slightly bigger (visuals are incoming)
- The bike wheel is way bigger. (visuals are incoming) Dev comment: The bike wheel was way too strong, and was a bit too game-breaking, while the item still allowed for game-breaking moments, it will become a bit more situational.
- Fruits and Animals give more points
- Score has been harmonized between different families to follow a similar curve. Also, the information about the value of the families has been erased to not incentivize as much to play one family over another.
- Watermelon now gives 2 hearts
- Fruits values when eaten are a bit higher for lower fruits
- Black hole value changed: from 1/3/5/10/40/100/500 to 1/3/5/10/50/150/500
- Deleting all objects is not a strategy anymore, giving Red Wheels instead of Bike wheels and normal Wheels.
[h2]Bug fixes and small improvements:[/h2]
- Only one object will ever be deleted even if objects override each other. The game will now delete the object which is closer to the mouse
- Some typos in English and French.
- Tooltips will always be readable. Also, the time before they show up has been slightly increase +100ms
- An arrow has been added to the tutorial to showcase which (?) to hover
- Weird save/load bug has been erased
- Heart will become a counter if you have more than 8 hearts