Challenges teaser and demo update: Stats!
Hi Steeeve,
On today's program, a new feature has been added to the full game, while the feature is not available in the demo, you deserve a small teaser!
The game will have 6 unique challenges at launch! Challenges will change the way to play the game entirely by altering the game system or offering unique situations that can't happen in a normal game!
But since I, promised a small teaser here is the Big Bang challenge: Start the game with 3 black holes in your arena and 1 in your deck! (Also what's this arena?)

[h2]Major changes[/h2]
[h2]Minor changes[/h2]
On today's program, a new feature has been added to the full game, while the feature is not available in the demo, you deserve a small teaser!
Challenges!
The game will have 6 unique challenges at launch! Challenges will change the way to play the game entirely by altering the game system or offering unique situations that can't happen in a normal game!
But since I, promised a small teaser here is the Big Bang challenge: Start the game with 3 black holes in your arena and 1 in your deck! (Also what's this arena?)

Demo update
[h2]Major changes[/h2]
- Challenge button has been added to the menu, but those challenges are not available in the demo.
- Stats everywhere: For each arena two new stats have appeared, best score and number of wins! For each object two stats will appear in the warehouse: the number of times created and the number of times they fall into the lava! (Stats are not retroactive)
- Coin and Bike wheel have new visuals!
[h2]Minor changes[/h2]
- Steam screenshots have been added, press F12 to take a screenshot and share in on the steam community
- Cherry now has a longer tail to ensure nobody thinks it's an apple
- Credits were moved to settings to accommodate the new Challenge button
- Medals wording has been changed from "Challenge" to "Quest" to avoid confusion with challenges
- Passives are now re-added to the pool of passives when they fall into lava (and so can be rebought). They also correctly save when leaving the game.
- Isabella has been reworked and is now more comfortable to play and less abrupt.
- Visual improvement on the Gold recap page and Special Shop page to give the Special Shop a more unique identity
- Fixed an issue with a visual effect on the background on some pages, now all the pages have a harmonized similar visual effect
- Victory or Game Over is now written on the end screen
- Objective tooltip indicates more clearly which round has special shops
- A tooltip on the ship has been added to indicate to go in the deck for more information
- Delay before tooltips appear have been very slightly decrease