🛠️EA Update 10 Patch 4
[p]Surprise patch! Update 11 is less than a week away, which will feature some cool new things. But we have also been balancing a lot of stuff like enemy spawning, difficulty scaling, Spells, Augmentations, Relics, and some Elements. We figured, why not release these changes right now? Check out the patch notes below:[/p][p][/p][h3]PATCH NOTES - 0.10.3.4046 (26-06-25)[/h3][p][/p][p]👻ENEMIES & DIFFICULTY[/p][p]🤝Reduced enemy spawning rate[/p][p]🤝Slightly reduced enemy difficulty scaling in Severe and Hardcore Threat Levels[/p][p][/p][p]✨SPELLS[/p][p]✅Aurora Wings: increased Damage and Cast Speed[/p][p]✅Aether Beam: greatly increased Damage and decreased Cast Speed[/p][p]✅Falling Stars: increased Damage[/p][p]✅Astral Orb: increased Damage[/p][p]✅Vengeful Sprout: increased Damage[/p][p]✅Solar Pulse: increased Damage and decreased Cast Speed[/p][p]✅Talon Slash: Increased Damage, Cast Speed and Size[/p][p]✅Additionally, Talon Slash’s Damage is also increased when playing with Balthazar[/p][p]✅Rocky Road: increased Damage[/p][p][/p][p]💪AUGMENTATIONS[/p][p]✅Moonerang - Aim at highest HP: increased Damage gain from 15% to 20%[/p][p]✅Moonerang - Deal Critical Damage at furthest point: increased Critical Damage gain from 15% to 100%[/p][p]✅Falling Star - Aim at highest HP: increased Damage gain from 15% to 20%[/p][p]✅Astral Orb - Aim at highest HP: increased Damage gain from 15% to 20%[/p][p]✅Astral Orb - Split: slightly increased Damage multiplier[/p][p]✅Magic Missile - Aim at highest HP: now boosts Spell Duration by 20% instead of Range[/p][p]✅Magic Missile - Split: slightly decreased Damage multiplier[/p][p]✅Vengeful Sprout - Increase Damage & Size each attack: now works additive instead of multiplicative. Damage and Size gain have been increased from 4% to 8%.[/p][p]✅Talon Slash - More Size & Damage when standing still: increased Damage gain from 20% to 25%, and increased Size gain from 75% to 100%[/p][p][/p][p]📜RELICS[/p][p]✅Savior Focus: increased Critical Damage from 25% to 35%[/p][p]✅Alchemic Overload: increased Elemental Damage gain from 5% to 10%[/p][p]✅Attunement: increased Cast Speed gain from 10% to 15%[/p][p]✅Vital Strike: decreased Healing from 0.5% to 0.4% of damage done[/p][p]✅Power of Friendship: increased Damage gain from 15% to 20%[/p][p]✅Steady Hand: increased Critical Hit Chance from 12% to 20%[/p][p][/p][p]🔥ELEMENTS[/p][p]✅Wildfire: slightly decreased burn multiplier[/p][p]✅Lightning: slightly decreased electrocution multiplier for all infusions[/p][p]✅Acid: greatly increased damage bonus multiplier of all infusions[/p][p][/p][p]🤝 = changes inspired by community feedback[/p][p][/p][p]Enjoy the Summer Sales, and see you all next week![/p]