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The Spell Brigade News

Summer Sales & a new bundle!

[p][/p][p]We're offering The Spell Brigade at a 25% discount as part of the Summer Sales! Additionally, we have also partnered up with Funday Games for a sweet new bundle with Deep Rock Galactic: Survivor![/p][p][/p][p][dynamiclink][/dynamiclink]JOIN THE SPELL BRIGADE DISCORD[/p][p]Additionally, we have started our seasonal giveaways on Discord. So if you haven't already, join now, and look for the Beach Brigade, so you can take part in our contests and win some great prizes![/p]

🛠️EA Update 10 Patch 4

[p]Surprise patch! Update 11 is less than a week away, which will feature some cool new things. But we have also been balancing a lot of stuff like enemy spawning, difficulty scaling, Spells, Augmentations, Relics, and some Elements. We figured, why not release these changes right now? Check out the patch notes below:[/p][p][/p][h3]PATCH NOTES - 0.10.3.4046 (26-06-25)[/h3][p][/p][p]👻ENEMIES & DIFFICULTY[/p][p]🤝Reduced enemy spawning rate[/p][p]🤝Slightly reduced enemy difficulty scaling in Severe and Hardcore Threat Levels[/p][p][/p][p]✨SPELLS[/p][p]✅Aurora Wings: increased Damage and Cast Speed[/p][p]✅Aether Beam: greatly increased Damage and decreased Cast Speed[/p][p]✅Falling Stars: increased Damage[/p][p]✅Astral Orb: increased Damage[/p][p]✅Vengeful Sprout: increased Damage[/p][p]✅Solar Pulse: increased Damage and decreased Cast Speed[/p][p]✅Talon Slash: Increased Damage, Cast Speed and Size[/p][p]✅Additionally, Talon Slash’s Damage is also increased when playing with Balthazar[/p][p]✅Rocky Road: increased Damage[/p][p][/p][p]💪AUGMENTATIONS[/p][p]✅Moonerang - Aim at highest HP: increased Damage gain from 15% to 20%[/p][p]✅Moonerang - Deal Critical Damage at furthest point: increased Critical Damage gain from 15% to 100%[/p][p]✅Falling Star - Aim at highest HP: increased Damage gain from 15% to 20%[/p][p]✅Astral Orb - Aim at highest HP: increased Damage gain from 15% to 20%[/p][p]✅Astral Orb - Split: slightly increased Damage multiplier[/p][p]✅Magic Missile - Aim at highest HP: now boosts Spell Duration by 20% instead of Range[/p][p]✅Magic Missile - Split: slightly decreased Damage multiplier[/p][p]✅Vengeful Sprout - Increase Damage & Size each attack: now works additive instead of multiplicative. Damage and Size gain have been increased from 4% to 8%.[/p][p]✅Talon Slash - More Size & Damage when standing still: increased Damage gain from 20% to 25%, and increased Size gain from 75% to 100%[/p][p][/p][p]📜RELICS[/p][p]✅Savior Focus: increased Critical Damage from 25% to 35%[/p][p]✅Alchemic Overload: increased Elemental Damage gain from 5% to 10%[/p][p]✅Attunement: increased Cast Speed gain from 10% to 15%[/p][p]✅Vital Strike: decreased Healing from 0.5% to 0.4% of damage done[/p][p]✅Power of Friendship: increased Damage gain from 15% to 20%[/p][p]✅Steady Hand: increased Critical Hit Chance from 12% to 20%[/p][p][/p][p]🔥ELEMENTS[/p][p]✅Wildfire: slightly decreased burn multiplier[/p][p]✅Lightning: slightly decreased electrocution multiplier for all infusions[/p][p]✅Acid: greatly increased damage bonus multiplier of all infusions[/p][p][/p][p]🤝 = changes inspired by community feedback[/p][p][/p][p]Enjoy the Summer Sales, and see you all next week![/p]

🛠️EA Update 10 Patch 3

Our programmers have been tirelessly grinding away to fix some more issues, including some fixes for major issues that have been haunting the game since Update 9. Playing in Endless Mode will now go much smoother!

[h3]⚙️STABILITY & BUGFIXES⚙️[/h3]
🤝Fixed an issue where enemies would stop moving.
🤝Did some major performance improvements, reducing some late-run frame drops when there are a lot of enemies on screen.

🤝 = changes inspired by community feedback

As always, thanks for sharing your concerns! We admit that Update 10 was a bit rougher than usual, hence this third patch. That being said, we’re still constantly working on the game and are very excited for the future updates!

See you at Update 11!

BOLT BLASTER OUT


🛠️EA Update 10 Patch 2

[h3]✨NEW✨[/h3]
🦇A new Augmentation for the Talon Slash: You cast an additional Talon in the opposite direction.

[h3]🕹️GAMEPLAY IMPROVEMENTS🕹️[/h3]
🤝Updated the Talon Slash Augmentation to: increased Damage by 20% and Size by 75% when standing still.
🤝Fixed an issue where enemies would spawn/despawn on screen if the player is a ghost.

[h3]🎨VISUAL IMPROVEMENTS🎨[/h3]
🤝Updated the title style for Upgrades in the Level Up Menu to improve readability.

[h3]⚙️STABILITY & BUGFIXES⚙️[/h3]
🤝Removed a yet to be released character from the stained glass in the Lobby (you saw nothing 🤫).

[h3]🌎LOCALIZATION🌏[/h3]
🤝Improved general localization.

🤝 = changes inspired by community feedback

Thanks for all your feedback! This patch contains some urgent tweaks & fixes. Other improvements and fixes are still being worked on, but they will be released at a later time.

🧙 EA UPDATE 10 - FROM THE DEAD



Brace yourselves, Update 10 has arrived! We've been hard at work on the game, trying to incorporate as much of your feedback as possible every step of the way. Therefore, we have been busy developing features for both this update and future updates. Nevertheless, this update has a lot of improvements, some reworks, and some new stuff as well. Catch the highlights below, or scroll down for the patch notes!

[h3]🪽 New Revive System 🪽[/h3]

We’ve reworked the Revive System for multiplayer, so you’ll never sit on the sidelines again! Now, if you die, you become a ghost! As a ghost, you can wander around the map and still collect XP orbs to help your team level up. We’ve also improved much of the feedback so players will be quicker to respond to teammates in need of assistance.

[h3]📊 New & Improved Stat Menus 📊[/h3]

This has been one of our most requested features, so we’re excited to share our new Stat Menus! Aside from your Player Stats, you can now also access the stats of each of your Spells, as well as view the Relics you collected. You can now also access your performance (kills, objectives, etc.) during the current mission at any time.

[h3]🦇 New Wizard 🦇[/h3]

The Spell Brigade’s most recent addition to the roster is quite an ominous fellow. Balthazar stalks the mission fields with his melee-focused Talon Slash. He also specializes in Lifesteal and has the unique ability to revive teammates from beyond the grave.

[h3]🤔 What’s Next? 🤔[/h3]
As you know, we put a lot of effort into staying up-to-date on player feedback so we can always deliver on what our players want the most. That being said, being the small team that we are, some of this content, like new Worlds or Bosses, takes a long time to design, implement, and iterate on.

Needless to say, trying to find the right balance between short and long-term development has proved a bit of a challenge. Because we DO want to keep giving you new stuff to check out regularly, and some of these things just take longer than a month to get right.

So if you’re wondering where the promised new world and bosses are, there’s your answer. We’re working on them. Wizards and Spells are just easier to add within shorter releases. But do not worry, they are coming soon! To summarize, here’s a quick rundown of the bigger things we’re currently working on:

☠️ a new Boss
🌎 a new World
👻 new Enemies
🎯 new Objectives
🌐 Matchmaking improvements
🤝 Many more community requested improvements

That’s all for now! Check out the patch notes for Update 10 below:

[h2]PATCH NOTES - VERSION 0.10.0.4012 (21-05-25)[/h2]
[h3]✨NEW✨[/h3]
🪽 New Revive system featuring Ghost Wizards!
📊 New Stat Menus for Spells, Relics & Missions.
🧙 A new Wizard: Balthazar
👕 2 new Outfits: Nightshift Balthazar & Emperor Balthazar
🦇 A new Spell: Talon Slash
🌱 A new Augmentation for Vengeful Sprout: Each Plant increases Damage and Size by 4% with every attack

[h3]🕹️GAMEPLAY IMPROVEMENTS🕹️[/h3]
🤝 Added the ability to access the pause menu while choosing items or waiting for items to be chosen.
🤝 Made sure all players receive rewards when they get disconnected or leave a match.
✅ Corrupted enemies do extra attacks when they have been overcorrupted.
🤝 Changed the store timer to only start when someone has picked the first item.

[h3]🎨VISUAL IMPROVEMENTS🎨[/h3]
✅ Added a visual effect when corrupted enemies do an attack, and added a unique damage number visualization.
✅ Tweaked the sizes of various wizards so they're more consistent. Fixed some visual bugs/jitter in the idle animations of some wizards.
✅ Improved the lightning effects for the Arcane Broadsword.
✅ Added a unique model for the Teethy Worm’s offspring.

[h3]⚖️BALANCING⚖️[/h3]
✅ Slightly reduced the damage of Aurora Wings for each extra target Augmentation.
🤝 Reduced the amount of HP added to enemies per Endless cycle.
✅ Added player position prediction to compensate for networking lag.
✅ Corrupted enemies attack 60% faster.
✅ Corrupted enemies are no longer corrupted after their last corruption attack.
🤝 Slightly increased gold rewards for longer runs.
🤝 Lowered the Gold threshold for unlocking the Infusion and New Spells Reroll button from 50,000 to 35,000.

[h3]⚙️STABILITY & BUGFIXES⚙️[/h3]
✅ Fixed an issue where players had to cancel matchmaking twice.
🤝 Fixed several matchmaking problems.
🤝 Fixed an issue where damage numbers would reach an integer overflow.
🤝 Fixed an issue where all respawn beams were big when the host was playing with Campanelli.
🤝 Fixed an issue where corrupted enemies copied the Critical Hit Chance and Critical Damage from the player that corrupted it; instead, they now have a fixed 10% Critical Hit Chance and 150% Critical Damage.
✅ Fixed a shader issue that would lead to a game crash.
✅ Fixed an issue where duplicate resolutions were added to the settings, locking the player.
✅ Changed the description of the Rocky Road spell so it's more accurate.
🤝 Updated the description for healing Augmentations that only heal teammates (and not the caster).
✅ Fixed an issue where the death splash of an enemy killed by a corrupted enemy was in the opposite direction.
✅ Fixed an issue where enemies couldn't spawn fast enough after killing a lot of enemies.

[h3]✋ACCESSIBILITY ✋[/h3]
🤝 Implemented a setting to enable/disable damage numbers.

🤝 = changes inspired by community feedback

Enjoy the update! We’ll be hard at work on Update 11, which will be released on July 2nd. You can expect some of the things we mentioned above. 🤫

BOLT BLASTER OUT