Patch notes for version 0.1.1.4
[h2]Sound effects:[/h2]
[h2]Other changes[/h2]
[h2]Weapons and skills:[/h2]
- Reverted the previous audio listener change, it didn't improve much, but introduced a lot of bugs
- Added a sound effect when a bullet passes by you
- Changed the sound effect of hits
- Changed the sound effect of walljump, adjusted the visual effect
- Changed the sound effect of jump, dodge and sprinting
- Added a new sound effect for when the ultimate is ready
- Added a new sound effect for when you destroy a Minefield mine
- Made footstep sounds more audible, enemy footstep sounds can be heard from bigger distance
- Fixed the Scar backstep and dash sound having infinite range
- Fixed some announcer lines
- Added a new line to announcer for when the ball carrier is approaching the goal
- Added new sounds for character emotes
- Added new sounds for character when they drown or die in lava
- The character moans less for jumping and dodging
[h2]Other changes[/h2]
-
Added a new help menu, that can be open by pressing F1, at any point during the game. It will give information about the currently equipped weapons and skill, and the current game mode
- Removed the weapon/skill tutorials. The try out button now brings you to Training mode, with that weapon/skill equipped, and you can get information about them in the F1 menu
- Changed executable to support high DPI resolution, which means your resolution will be accurate even if your desktop DPI scaling is not at 100%
- When changing the window style in options to borderless, resolution option disappears, and you get a resolution scale option instead
- Smoothed the camera out when crouching
- You can now enter the game during map intro, and the intro sequence will be fast forwarded
- Turned on SSAO for the environment, without affecting the character. This is mostly visible on Tunnels.
- Improved the response time of shop when changing between pages/categories
- Shop preview no longer gets cleared on category change
- Adjusted the pupil movement limits on all of the faces
- Added 3 new sets
- Added an option for quick chat and emote wheel to commit on release, instead of click
- All of the medkits respawn on new round
- Added a new animation for when you start sprinting
- Fixed a bug where during spectating, there was no outlines on characters
- Spectating an enemy character now removes the red tint on them
[h2]Weapons and skills:[/h2]
- Fixed the purple Wrench being blue
- Fixed some typos in skill names
- Adjusted the warning marker of TNT, added some screen flashing
- Improved the TNT explosion effect
- Fixed AOE damage skills (e.g. grenade) not charging ultimate
- Fixed a bug where if you were shooting straight down, sometimes the character shot upwards