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Foobar Zero Playtest News

Patch notes for version 0.1.3.2

[h2]General changes[/h2]
  • [p]Adjusted Energy Blade dash, it should not stop without hitting a target anymore, and the delay between the dash start and first hit is reduced from 0.35s to 0.2s[/p]
  • [p]Chat input, history, whisper target are now saved between map loads[/p]
  • [p]Sending a whisper to someone now correctly says "To Targetname" instead of writing your name in front of the text[/p]
  • [p]Added an ambient volume slider to options[/p]
  • [p]Removed the auto spectator mode from death spectate, and TD spotlight spectate. It was stealing away the jump input, and that is more important[/p]
  • [p]Fixed some bot navigation on Crossways[/p]
  • [p]Removed the debug bot preset from the bot list[/p]
  • [p]Adjusted the collision of some pipes on Crossways, where you could stand still on a place below the map[/p]

Patch notes for version 0.1.3.1

[h2]General changes[/h2]
  • [p]Added depth fade to some weapons muzzle flash effect[/p]
  • [p]Fixed some collision issue on Tunnels[/p]
  • [p]The character no longer jitters when spinning the barrel with HMG[/p]
  • [p]Fixed an issue where leaving from a quickplay match would sometimes close the server immediately[/p]
  • [p]Fixed an issue where sometimes all the characters had the same pose on game over screen[/p]
  • [p]The chat message upon entering the game now properly uses account name, instead of Steam name[/p]
  • [p]The mouse sensitivity when spectating is now the same as the in-game sensitivity[/p]
  • [p]Fixed the server info not showing proper player count in team games[/p]
  • [p]Fixed issues where using a skill while dying would sometimes still execute the skill (personal shield)[/p]
  • [p]Shuffle button is no longer focusable[/p]
  • [p]Effect volume slider now properly affects the Shield break sound[/p]
  • [p]Optimized some of the post processes[/p]
  • [p]Bots no longer go through lasers when having a ball (except defenders)[/p]
  • [p]Bots no longer try to walk into obstacles in some cases[/p]
  • [p]Fixed bots shooting magnum way too fast in some cases[/p]
  • [p]Fixed some sound concurrencies[/p]
  • [p]Changed the game over screen location on Austral[/p]
  • [p]Fixed a crash that happened when connecting to a game[/p]
  • [p]Fixed minefields sometimes putting mines behind walls[/p]
  • [p]Fixed announcer state not resetting upon round restart (e.g. saying Reversal when picking up the ball first time after a score)[/p]
  • [p]Fixed announcer not using the score with teamplay voiceline[/p]
  • [p]You can now dodge out from a knockback sooner, and it doesn't cost extra stamina[/p]
  • [p]Adjusted the conditions for stopping a dash attack, you should no longer stop before actually hitting an enemy[/p]
[h2]Crossways update[/h2]
  • [p]Removed black bars from Game over screen[/p]
  • [p]Removed collision from cables under the stairs and a few more locations[/p]
  • [p]You can no longer stand on advertisement tables[/p]
  • [p]You can now properly shoot through the catwalk[/p]
  • [p]Fixed some lighting issues[/p]
  • [p]Changed the announcer algorithm that decides what is close to score, instead of range based, it now uses a special area[/p]
  • [p]Added some extra covers around the middle, and on the start of the long way[/p]
  • [p]Added a new wall next to the ball, to reduce the chance of someone jumping in the score without touching ground[/p]

Patch notes for version 0.1.3.0

[h3]General changes:[/h3][p]- Updated visuals on Crossways[/p][p]- Added missing icons for Ears and Faces[/p][p]- Fixed texture issues with face 3 and 4[/p][p]- Adjusted the impact sound during jump attack with Heavy Wrench[/p][p]- Added a new emote: Dance3[/p][p]- Ultimate charge text will no longer show 100%, if the skill is not ready yet[/p][p]- Fixed an issue where dying during wall placement would still finish it[/p][p]- Fixed an issue where hands would disappear, if you spawned with Rocket Fists equipped[/p][p]- Fixed an issue where if someone died then switched to spectator while being dead, it would no longer let them go back to lobby[/p][p]- Fixed an issue where dying to laser would then spawn a lot of VFX[/p][p]- Changing equipment in lobby will no longer cause the item icon flicker for a frame[/p][p]- Renamed the /2b emote to /chicken, adjusted the animation to fit the sounds better[/p][p]- Added facial animations to various emotes[/p][p]- Added facial animation variations to different faces[/p][p]- Fixed the sprinting animation sometimes interrupting other, more important animation[/p][p]- Fixed some collisions on Soupbar[/p][p]- Adjusted Power Katana impact sound[/p][p]- Adjusted bullet impact sound[/p][p]- Fixed some LOD popping on Tunnels[/p][p]- Fixed Map Intro not being fast forwarded when a player joined while it was already running[/p][p]- Fixed bots being visible in the lobby player list in DM[/p][p]- Fixed camera shake not stopping sometimes with HMG[/p][p]- Adjusted HMG walking animations[/p][p]- Merged Loadout panel into Inventory in the Main menu[/p][p]- Trying out a weapon with skin in shop or inventory will now spawn the character with that skinned weapon equipped[/p][p][/p][h3]Experimental[/h3][p]- Fixed the desync issues with Energy Ball[/p][p]- Fixed an issue in Chaser, where spectator could become the current target[/p][p]- Fixed various issues switching to spectator during chaser[/p]

Patch notes for version 0.1.2.4

[h2]Main features:[/h2]
  • [p]Updated visuals on Crossways,[/p]
  • [p]New experimental ultimate: Energy Ball,[/p]
  • [p]Added DLSS,[/p]
  • [p]Added and replaced face equipments. These new faces will have some facial animations!,[/p]
  • [p]Added assist to DM mode. Within the window, the biggest damage apart from the killer will get an assist score.,[/p]
[h2] Bug fixes and improvements:[/h2]
  • [p]Kill streak now resets on new game,[/p]
  • [p]Fixed a bug where you could not pick up a medkit when standing on it with full hp, then taking damage,[/p]
  • [p]Fixed a bug where you could walk through lasers with a ball, if you picked up the ball while already overlapping with the laser,[/p]
  • [p]Unlocked the animations on server side from clients ping,[/p]
  • [p]Fixed post processing on Austral and Rooftop. You should no longer experience sudden hair color changes on these maps,[/p]
  • [p]Steam login is now mandatory, and the game will warn, if Steam is not running or offline,[/p]
[h2]UI:[/h2]
  • [p]Fixed a bug where clicking on "Leave" on the game over screen, cancelling, then clicking again would result in an instant closing window,[/p]
  • [p]Fixed some alignment issues with the F1 panel,[/p]
  • [p]Added a confirmation text after selecting a different character,[/p]
  • [p]Added an about/credits in the options. This is not the final one, but until that is done, there is at least some attribution,[/p]
  • [p]Updated some of the gameplay UI, added a weapon change panel,[/p]
[h2]Bots:[/h2]
  • [p]Easy and normal bots have been nerfed, they have proved to be too strong,[/p]
  • [p]Bots no longer hold a grudge after respawning[/p]

Open Weekend

[p]We are exhibiting Foobar Zero at the local Comic Con this weekend![/p][p]To celebrate we are opening the servers for 2 days, where you can play freely!
Lately we have been adding a lot of exciting features, like bot support, spectators, ping system, additional character customizations and more![/p][p]Join our Discord server to find people to play with, and share your thoughts about the game![/p]