Patch notes for version 0.1.2.1
- Fixed an issue where interrupting the TNT place animation would still place the TNT
- Fixed an issue where the increasing spread did not reset if you kept holding down the attack button during reload
- Fixed an issue where the destructible objects (like the dynamites on Austral) was showing as available for late joiners
- Fixed an issue where the destructible objects did not respawn
- Removed the auto rotation from spectating. Now only rotates automatically when the "auto mode" is enabled
- Changing maps no longer puts spectators into teams
- Changed the player count order in the lobby creator
- Fixed an issue where the music on ending screen sometimes failed to load
- Team chat is now only available in team based gamemodes
- Quickchat is not only available in team based gamemodes, and in game (not in lobby)
- "Game over" sound is now played after "Touchdown!" announcement, instead of just overlapping
- Added new "round start" announcements
- Adjusted Katanas hitboxes to better match visuals
- Increased the maximum playable sounds, and adjusted some concurrency settings to mitigate the issue where sometimes the game stopped playing sounds
- Adjusted the "near miss" sounds, should be more audible
- Fixed some clipping issues with the Stygan set's skirt model
- Changed the sound effects of Shotgun, Katana, Energy Blade
- Added physics to new ears
- Fixed emote sounds sometimes not playing, if a different player was spamming one
- Supercharge ready quickchat now shows the skill's name
- Fixed Tunnels not swiching colors in some cases
[h2]Bot support[/h2]
- Changed the way roles are distributed. Now defenders only appear when there are at least 3 other bots in the team
- Bots no longer get kicked when someone joins the lobby, only when they actually start playing
- Bots no longer spawn on maps that is not supported
- Bots now stay in game during ending screen
- Hypervenolate is now supported
- Fixed bots interrupting their walljumps
- Bots can now use Rocket Fists