1. Foobar Zero Playtest
  2. News
  3. Patch notes for version 0.1.2.1

Patch notes for version 0.1.2.1

  • Fixed an issue where interrupting the TNT place animation would still place the TNT
  • Fixed an issue where the increasing spread did not reset if you kept holding down the attack button during reload
  • Fixed an issue where the destructible objects (like the dynamites on Austral) was showing as available for late joiners
  • Fixed an issue where the destructible objects did not respawn
  • Removed the auto rotation from spectating. Now only rotates automatically when the "auto mode" is enabled
  • Changing maps no longer puts spectators into teams
  • Changed the player count order in the lobby creator
  • Fixed an issue where the music on ending screen sometimes failed to load
  • Team chat is now only available in team based gamemodes
  • Quickchat is not only available in team based gamemodes, and in game (not in lobby)
  • "Game over" sound is now played after "Touchdown!" announcement, instead of just overlapping
  • Added new "round start" announcements
  • Adjusted Katanas hitboxes to better match visuals
  • Increased the maximum playable sounds, and adjusted some concurrency settings to mitigate the issue where sometimes the game stopped playing sounds
  • Adjusted the "near miss" sounds, should be more audible
  • Fixed some clipping issues with the Stygan set's skirt model
  • Changed the sound effects of Shotgun, Katana, Energy Blade
  • Added physics to new ears
  • Fixed emote sounds sometimes not playing, if a different player was spamming one
  • Supercharge ready quickchat now shows the skill's name
  • Fixed Tunnels not swiching colors in some cases


[h2]Bot support[/h2]
  • Changed the way roles are distributed. Now defenders only appear when there are at least 3 other bots in the team
  • Bots no longer get kicked when someone joins the lobby, only when they actually start playing
  • Bots no longer spawn on maps that is not supported
  • Bots now stay in game during ending screen
  • Hypervenolate is now supported
  • Fixed bots interrupting their walljumps
  • Bots can now use Rocket Fists