1. Foobar Zero Playtest
  2. News
  3. Patch notes for version 0.1.2.2

Patch notes for version 0.1.2.2

[h2]General[/h2]
  • If there is a scheduled playtest coming up, the precise date will be visible in the main menu
  • New ping system! You can press middle click (by default) to ping a location, or enemy
  • Fixed a bug where leveling up after a match did not unlock the weapons and skills immediately
  • Fixed a bug where howering the "wishlist" button in the main menu caused a hitch
  • Fixed a bug where changing map would sometimes result in incorrect teams, also putting spectators into teams
  • TDM default score limit is now higher
  • Fixed a bug where watching a Rocket Fists from afar would show animations
  • The Sentry Healer can now heal the ally bot on the Shooting Range
  • Added a Supercharge fill item to the Shooting Range
  • Removed the ability to create legacy character, as we are trying to replace them
  • Changed the SFX of the Heavy Wrench
  • Implemented hotkeys for most of the confirm panels. You can now accept them with Enter, and cancel with Escape
  • Added quickchat voice lines
  • Fixed an issue where knockbacking an enemy multiple times would rarely get them stuck in air
  • Fixed an issue with Rocket Fists hitting twice in a rare situation
  • Fixed an issue where sometimes sounds would be cutting out
  • Changed the low health screen effect
  • Changed the overall volume and concurrecy options for character voices
  • Fixed a bug where spectator had their supercharge gauge filled by watching
  • Added a new option to disable the double tap sprint
  • Added face selection to character creator
  • Tab menu no longer shows time limit, if the game mode doesn't have one (Capture)
  • It is now visible if the room has bots enabled
  • Tab menu now shows how many spectators are watching
  • Changed the "nice" quickchat text
  • Quick chat voicelines now has some 3D effect
  • Adjusted the sound concurrency for quickchat
  • Fixed a bug where the trail during wrench attack was not visible
  • Replaced the TNT warning sound
  • Replaced the TNT warning marker
  • Fixed a bug where the rendering was a little off when watching the game as a spectator
  • Added a new VFX for despawning and spawning the TD ball
  • Fixed a bug where the spectators chat lines were lost after a map change
  • Spectators can start watching the game, even if they have prohibited weapons or skills equipped
  • Added some prompts to show the F1 help and the character change hotkeys
  • Adjusted the spectating controls panel
  • Changed the character change UI in the lobby
  • Added a Players panel in the Esc menu, where you can see and manage other players, like kick (as a leader), mute, and report
  • Changed the model of health packs
  • Adjusted the character pose when changing characters
  • Further optimized the character rendering
  • Added a new Mask accessory


[h2]AI[/h2]
  • Bots no longer appears as players in Steam rich presence
  • Fixed a bug where the filler bot after someone left the match entered the wrong team, making it 5v7
  • Fixed a bug where the changing team would result in unbalanced teams
  • Bots now dodge out of CC slower
  • Fixed the defender getting stuck near a laser in some cases
  • Added difficulty limit for some jumps, bots at lower difficulty will not use them
  • Bots will now try to jump if the ball is above them
  • Bots are now enabled on Crossways
  • Implemented the community bots ( up to 4/27 )
  • Fixed a bug where defenders would leave their defend position randomly


[h2]Balance[/h2]
  • You can no longer jump attack after getting knocked up with Rocket Fists
  • Reduced the dash range of Rocket Fists attacks
  • Reduced Supercharge gain by roughly 50%
  • Power Katana has reduced charge duration, but longer unwind after stopping
  • Reduced the dash range of Power Katana charge attack