Patch notes for version 0.1.2.2
[h2]General[/h2]
[h2]AI[/h2]
[h2]Balance[/h2]
- If there is a scheduled playtest coming up, the precise date will be visible in the main menu
- New ping system! You can press middle click (by default) to ping a location, or enemy
- Fixed a bug where leveling up after a match did not unlock the weapons and skills immediately
- Fixed a bug where howering the "wishlist" button in the main menu caused a hitch
- Fixed a bug where changing map would sometimes result in incorrect teams, also putting spectators into teams
- TDM default score limit is now higher
- Fixed a bug where watching a Rocket Fists from afar would show animations
- The Sentry Healer can now heal the ally bot on the Shooting Range
- Added a Supercharge fill item to the Shooting Range
- Removed the ability to create legacy character, as we are trying to replace them
- Changed the SFX of the Heavy Wrench
- Implemented hotkeys for most of the confirm panels. You can now accept them with Enter, and cancel with Escape
- Added quickchat voice lines
- Fixed an issue where knockbacking an enemy multiple times would rarely get them stuck in air
- Fixed an issue with Rocket Fists hitting twice in a rare situation
- Fixed an issue where sometimes sounds would be cutting out
- Changed the low health screen effect
- Changed the overall volume and concurrecy options for character voices
- Fixed a bug where spectator had their supercharge gauge filled by watching
- Added a new option to disable the double tap sprint
- Added face selection to character creator
- Tab menu no longer shows time limit, if the game mode doesn't have one (Capture)
- It is now visible if the room has bots enabled
- Tab menu now shows how many spectators are watching
- Changed the "nice" quickchat text
- Quick chat voicelines now has some 3D effect
- Adjusted the sound concurrency for quickchat
- Fixed a bug where the trail during wrench attack was not visible
- Replaced the TNT warning sound
- Replaced the TNT warning marker
- Fixed a bug where the rendering was a little off when watching the game as a spectator
- Added a new VFX for despawning and spawning the TD ball
- Fixed a bug where the spectators chat lines were lost after a map change
- Spectators can start watching the game, even if they have prohibited weapons or skills equipped
- Added some prompts to show the F1 help and the character change hotkeys
- Adjusted the spectating controls panel
- Changed the character change UI in the lobby
- Added a Players panel in the Esc menu, where you can see and manage other players, like kick (as a leader), mute, and report
- Changed the model of health packs
- Adjusted the character pose when changing characters
- Further optimized the character rendering
- Added a new Mask accessory
[h2]AI[/h2]
- Bots no longer appears as players in Steam rich presence
- Fixed a bug where the filler bot after someone left the match entered the wrong team, making it 5v7
- Fixed a bug where the changing team would result in unbalanced teams
- Bots now dodge out of CC slower
- Fixed the defender getting stuck near a laser in some cases
- Added difficulty limit for some jumps, bots at lower difficulty will not use them
- Bots will now try to jump if the ball is above them
- Bots are now enabled on Crossways
- Implemented the community bots ( up to 4/27 )
- Fixed a bug where defenders would leave their defend position randomly
[h2]Balance[/h2]
- You can no longer jump attack after getting knocked up with Rocket Fists
- Reduced the dash range of Rocket Fists attacks
- Reduced Supercharge gain by roughly 50%
- Power Katana has reduced charge duration, but longer unwind after stopping
- Reduced the dash range of Power Katana charge attack