Patch notes for version 0.1.3.0
[h3]General changes:[/h3][p]- Updated visuals on Crossways[/p][p]- Added missing icons for Ears and Faces[/p][p]- Fixed texture issues with face 3 and 4[/p][p]- Adjusted the impact sound during jump attack with Heavy Wrench[/p][p]- Added a new emote: Dance3[/p][p]- Ultimate charge text will no longer show 100%, if the skill is not ready yet[/p][p]- Fixed an issue where dying during wall placement would still finish it[/p][p]- Fixed an issue where hands would disappear, if you spawned with Rocket Fists equipped[/p][p]- Fixed an issue where if someone died then switched to spectator while being dead, it would no longer let them go back to lobby[/p][p]- Fixed an issue where dying to laser would then spawn a lot of VFX[/p][p]- Changing equipment in lobby will no longer cause the item icon flicker for a frame[/p][p]- Renamed the /2b emote to /chicken, adjusted the animation to fit the sounds better[/p][p]- Added facial animations to various emotes[/p][p]- Added facial animation variations to different faces[/p][p]- Fixed the sprinting animation sometimes interrupting other, more important animation[/p][p]- Fixed some collisions on Soupbar[/p][p]- Adjusted Power Katana impact sound[/p][p]- Adjusted bullet impact sound[/p][p]- Fixed some LOD popping on Tunnels[/p][p]- Fixed Map Intro not being fast forwarded when a player joined while it was already running[/p][p]- Fixed bots being visible in the lobby player list in DM[/p][p]- Fixed camera shake not stopping sometimes with HMG[/p][p]- Adjusted HMG walking animations[/p][p]- Merged Loadout panel into Inventory in the Main menu[/p][p]- Trying out a weapon with skin in shop or inventory will now spawn the character with that skinned weapon equipped[/p][p][/p][h3]Experimental[/h3][p]- Fixed the desync issues with Energy Ball[/p][p]- Fixed an issue in Chaser, where spectator could become the current target[/p][p]- Fixed various issues switching to spectator during chaser[/p]