Patch notes for version 0.1.3.1
[h2]General changes[/h2]
- [p]Added depth fade to some weapons muzzle flash effect[/p]
- [p]Fixed some collision issue on Tunnels[/p]
- [p]The character no longer jitters when spinning the barrel with HMG[/p]
- [p]Fixed an issue where leaving from a quickplay match would sometimes close the server immediately[/p]
- [p]Fixed an issue where sometimes all the characters had the same pose on game over screen[/p]
- [p]The chat message upon entering the game now properly uses account name, instead of Steam name[/p]
- [p]The mouse sensitivity when spectating is now the same as the in-game sensitivity[/p]
- [p]Fixed the server info not showing proper player count in team games[/p]
- [p]Fixed issues where using a skill while dying would sometimes still execute the skill (personal shield)[/p]
- [p]Shuffle button is no longer focusable[/p]
- [p]Effect volume slider now properly affects the Shield break sound[/p]
- [p]Optimized some of the post processes[/p]
- [p]Bots no longer go through lasers when having a ball (except defenders)[/p]
- [p]Bots no longer try to walk into obstacles in some cases[/p]
- [p]Fixed bots shooting magnum way too fast in some cases[/p]
- [p]Fixed some sound concurrencies[/p]
- [p]Changed the game over screen location on Austral[/p]
- [p]Fixed a crash that happened when connecting to a game[/p]
- [p]Fixed minefields sometimes putting mines behind walls[/p]
- [p]Fixed announcer state not resetting upon round restart (e.g. saying Reversal when picking up the ball first time after a score)[/p]
- [p]Fixed announcer not using the score with teamplay voiceline[/p]
- [p]You can now dodge out from a knockback sooner, and it doesn't cost extra stamina[/p]
- [p]Adjusted the conditions for stopping a dash attack, you should no longer stop before actually hitting an enemy[/p]
- [p]Removed black bars from Game over screen[/p]
- [p]Removed collision from cables under the stairs and a few more locations[/p]
- [p]You can no longer stand on advertisement tables[/p]
- [p]You can now properly shoot through the catwalk[/p]
- [p]Fixed some lighting issues[/p]
- [p]Changed the announcer algorithm that decides what is close to score, instead of range based, it now uses a special area[/p]
- [p]Added some extra covers around the middle, and on the start of the long way[/p]
- [p]Added a new wall next to the ball, to reduce the chance of someone jumping in the score without touching ground[/p]