1. Foobar Zero Playtest
  2. News
  3. Patch notes for version 0.1.0.1

Patch notes for version 0.1.0.1

  • New sliding algorithm on unwalkable terrain, should give smoother sliding, with less jank
  • Mine now damages the owner for 50% of the orignal damage
  • Adjusted the sliding mechanics of weapons. It should no longer stop on slopes (such as stairs)
  • Adjusted the sprint input, it now recognises triple tap as sprinting intention too, also dodge and jump resets the sequence
  • Energy Barrier no longer can be placed on unwalkable terrain
  • There was a wrong setting with Energy blade, which made everyone have a blue version of it. It has been removed
  • Shop had some weapon skins for a test currency that is not in the game. It has been fixed, these skins can be bought with in-game money
  • Fixed [unbound] text in the tutorial, for camera change
  • Fixed missing elevator on Incinerator TD map
  • Killstreak counter now properly resets when the game is over
  • If somehow a player in lobby manages to get to the game area, they still can't pick up the ball
  • Fixed an issue where you could join in a game which is playing a map intro for everyone - giving you control before everyone else
  • Fixed a bug which made the character play running animation during map intro
  • Fixed a bug where the room info (score and time limit) was not updated to correct values on first load
  • Ending screen now uses Steam avatars too
  • Fixed some lightmap issues on Tunnels
  • Loading screen no longer disappears before the game is properly loaded
  • Mine will not attach to ally Tornado anymore
  • Mine will not explode multiple times in Tornado
  • Fixed the aim for the throwable skills. If the target location is too close, it will no longer throw in irregular direction
  • Tab menu on practice will no longer contain invalid information (such as me being the Room owner)
  • Getting the room owner status while being ready no longer puts you in a state where you cannot start the match
  • The welcome animation in the main menu no longer interrupts when you change to the Play tab