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  3. Patch notes for version 0.1.0.4

Patch notes for version 0.1.0.4

Version 0.1.0.4
  • Added a new experimental map, Skyscrapers mini, aka Rooftop. It will be a TDM/Chaser map, it's a small, arena like map, suited for 3v3 or less people.
  • Loading screen now properly stays on, until the load is completed, and the state is valid. You should no longer see random spots on map before your character appears. Also added some loading screen fade out effect, for extra style points
  • Spawn invulnerability can now be interrupted by attacking, or using a skill
  • Optimized the hexagonal display in main menu, before logging in
  • Zoomed mouse sensitivity is now a multiplier on the base mouse sensitivity. Make sure to revisit your settings
  • Scoreboard when playing CTF no longer shows missing localisations
  • Japanese characters now properly appears at (hopefully) all the locations, where player name, and chat is shown
  • Fixed the change character animation not playing anywhere in main menu. Now it will only play on the home screen
  • Added an option to hide chat. This is useful for recording. There will be an indicator that shows if there is a new message, which you can check by pressing enter
  • Added a red rim light for enemy characters
  • Adjusted the Walljump physics, after a while it will stop pushing the character in a direction, if a collision happened - Fixing some instances of getting stuck at a corner after a walljump
  • Added attenuation for the lava damage sound on Incinerator TD
  • Shield HP and Appear animation are now properly synced to clients
  • Adjusted some collisions on the radio tower at Skyline Station lobby
  • Adjusted the wall-shoot calculation on magnum, it should now hit low obstacles in front of the character less frequently
  • Delegating the lead in a room now notifies all the players
  • Gauntlet attacks will hit sooner now
  • Adjusted the dash physics for Energy Blade and Scars, it should no longer stop behind an enemy, without hitting them