Patch notes for version 0.1.1.0
[h2]New character is now available[/h2]
Creating a new character will provide an option to select which character type you want to create. This is because the new character is not final, and does not have all the customizations that the old one had.
We would like to hear any feedback regarding the new character, it's equipments and animations!
[h2]Balance changes[/h2]
[h3]Energy Blade[/h3]
[h3]Power Katana[/h3]
[h3]Scar[/h3]
[h3]Rocket Fists[/h3]
[h3]Shotgun[/h3]
[h2]General fixes[/h2]
Creating a new character will provide an option to select which character type you want to create. This is because the new character is not final, and does not have all the customizations that the old one had.
We would like to hear any feedback regarding the new character, it's equipments and animations!
[h2]Balance changes[/h2]
[h3]Energy Blade[/h3]
- Increased the dash and heavy slash hitbox
- Distance for the jump attack stun has been increased to better match the visuals
[h3]Power Katana[/h3]
- Charge distance slightly lowered
- Duration to charge fully increased from 0.75 to 1.25
- Delay after charge has been increased
- Added a maximum duration for charge, it will automatically let go after 2.5 seconds
[h3]Scar[/h3]
- Attack speed has increased by 20%
[h3]Rocket Fists[/h3]
- Recovery after the right click attack is much faster now
[h3]Shotgun[/h3]
- Will now move slower while shooting, to better match visuals
[h2]General fixes[/h2]
- Adjusted the calculation of the Game Over Titles
- Game over title screen is now longer by 3 seconds
- Stats for the titles are now correctly reset between matches
- Adjusted the end screen visuals
- End screen now properly shows Steam icons
- The character switcher widget no longer appears when there is only 1 character available
- Quickplay servers no longer shut down when a player leaves
- Fixed an issue where sometimes the localisation of the missions did not load properly
- If a player levels up during a match, returning to lobby will now send a notification about new weapon and skill unlocks. You will still need to return to main menu for the additional rewards
- Added a few optimizations for Tunnels and Skyline Station
- Dying while shooting will no longer result in constant camera shake
- Jump pads will now ignore dead characters
- When clicking on character change in the lobby, it will no longer go on cooldown, if the change did not happen (e.g. clicking on the same character as currently used)
- Holding right click while switching on a weapon that can zoom (Assault Rifle) will now instantly put it into zoom mode
- Added a new "Match started" message for those, who did not ready up in time
- Fixed an issue with Detect where it put the extra information effects on allied characters too (it should be always on enemies)
- The sliders in option now properly snap to value. You can still manually input more precise values
- You can now open the character change panel in the lobby with the H button (by default)
- Fixed a bug where looking at an ally showed that they are on 100% HP, even though they weren't
- Added camera shakes to all the melee weapon attacks
- Fixed a bug where some melee weapons jump attack would sometimes failed to register hits
- Fixed a bug where using special attack with Rocket Fists would sometimes land multiple
- (Experimental) Fixed a bug when the Rewind skill did not teleport back to the correct location