1. Foobar Zero Playtest
  2. News
  3. Patch notes for version 0.1.0.3

Patch notes for version 0.1.0.3

Version 0.1.0.3
  • Fixed a bug which caused other players to not play running animation
  • Reverted the change which made jump and dodge interrupt the sprint double tap timer
  • Increased the performance when showing many characters on screen
  • Sprinting no longer stops the character from falling, which caused characters to float a bit after sprinting mid-air
  • Adjusted the walljump calculation, so it no longer snaps through obstacles. This should prevent reverse walljumps, and instances where walljump would put the character out of bounds
  • Redesigned the practice settings menu, and added invulnerability as an option
  • Slowed down the supercharge gain when the team has more than 4 players in TD, CTF and CP. In a 6v6 scenario, supercharge gain is halved
  • Adjusted the killzone below the TD point on tunnels, so characters can no longer stand there
  • Fixed some issues where after getting knocked back, the client got corrected by the server for a while
  • Changing loadout in the lobby, and then changing character will now properly save the loadout
  • Reverted the last change with loading screen, it has caused some issues. Will try to fix the flickering after loading into the level at a later time.
  • Changing character in the menu while the loadout panel is open will interrupt the character change animation