Viractal v0.1.3 Patch Notes
[h2]Viractal v0.1.3 Update is here![/h2][p]This update focuses on one of the most requested improvements: faster battle pacing!
We’ve significantly reduced waiting times during combat for a smoother and more dynamic experience.[/p][p][/p][h3]Battle Flow Improvements[/h3][p]In previous versions, skill animations and effect displays could make the battle feel slow.
With this update, we’ve made several adjustments to make combat much more responsive.[/p][p][/p][p]▶ Behavior up to Ver. 0.1.2[/p]
Many players have asked us to make battles feel faster, and we’ve addressed that by shortening skill animation delays.[/p][p]
[/p][p]Enjoy smoother, speedier battles and explore the world of Viractal like never before![/p][p]
Please note: some elements of this update are still in beta tuning. We’ll continue refining gameplay in future updates—stay tuned![/p]
We’ve significantly reduced waiting times during combat for a smoother and more dynamic experience.[/p][p][/p][h3]Battle Flow Improvements[/h3][p]In previous versions, skill animations and effect displays could make the battle feel slow.
With this update, we’ve made several adjustments to make combat much more responsive.[/p][p][/p][p]▶ Behavior up to Ver. 0.1.2[/p]
- [p]Battles waited for all animations to finish before proceeding to the next turn.
→ For melee attacks, this included “attack → return to position.”[/p] - [p]Skill cards with multiple effects displayed each effect one after another.
→ e.g. Damage → Status Change.[/p][p][/p]
- [p]Battles now progress to the next turn right after damage animations finish.
→ No longer waits for the attacker to return to position.[/p] - [p]Skill effects are now displayed simultaneously.
→ e.g. Damage + Status Change occur together for faster action![/p] - [p]Player turns switch earlier.
→ Turn transition happens before the card draw animation, reducing downtime.[/p][p][/p]
Many players have asked us to make battles feel faster, and we’ve addressed that by shortening skill animation delays.[/p][p]
Please note: some elements of this update are still in beta tuning. We’ll continue refining gameplay in future updates—stay tuned![/p]