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January Update - already in game!



Soldiers!

The January update has been installed on the Warface servers. It brings fixes to the abuse of the "crouch/stand up" and "prone/stand up" mechanics, expanded "Great Gatsby" weapon series, fixes to some bugs and much more. Hurry up to check the list of changes and try them out in game!

[h3]Reworked mechanics[/h3]

We often received requests to rework the key mechanics related to the character's movement while shooting. Surely you have found yourself in a situation when the enemy actively uses the “crouch” and “prone” positions; as a result, the animation of the model is fully played even if the action is performed partially. In the current update, we have reworked the logic and mechanics of these positions. Details.

"Crouch/stand up" positions

The character position now depends on one of the chosen mechanics of using the command - "to hold a key" or "to press a key". Two main points have been revamped: the synchronization of animations in the first and the third person views, and the effectiveness of the “crouch” command and its fading upon repeated activation.

  1. If the player presses the key, the character model will crouch completely, and if the button is held, it will perform the action depending on the time the key is being pressed. If it is a short-term action, the crouch animation will be partial and the character will soon return to its standing position. Upon a fleeting holding of the key, the enemy silhouette will practically not change in size - it is not easy to notice a change in the enemy height by a couple of centimeters.
  2. Each subsequent short-term key holding will be less effective, and at a certain point it will stop working altogether - the character will not take the "crouch" position. The ability to use the command will be restored after a few seconds of inaction.


"Prone/stand up" positions

The "prone" position has an intermediate "crouch" animation stage. Some players used to abuse this mechanic and deliberately skip the mentioned movement in the "prone/stand up" commands. In this case, the character animation looked jerky and abrupt. Now, it will be impossible to skip the intermediate "crouch" stage. This will also apply to those situations when the player performs various movements alongside the action; for example, uses an instant exit from the "prone" position through a jump.

Improved logic of slide sounds

If the player performed an action and collided with an obstacle (a wall), the sliding sound continued to be played and did not stop; some players deliberately exploited this in combat. Now, the sound is synced to the active action. If the slide gets interrupted ahead of time, the sliding sound will also stop playing.

[h3]New Content[/h3]

Expanded "Great Gatsby" series

One of the most beautiful weapon series has been replenished with 6 models: the assault rifle CZ 805 BREN A2, the shotgun Kel-Tec KS7, the submachine gun AMB-17, the sniper rifle SV-98, the pistol TEC-9 and the Gerber Tomahawk. The "Great Gatsby" guns sport powerful specs as well as sleek looks that you will definitely love. The luxurious novelties will take their rightful place in the collections of true esthetes!

The owners of these sleek guns will be able to receive unique expert stripes for eliminating 2,500 enemies.

[h3]Content changes[/h3]

Important

  • Optimized algorithm operation of various player actions in matches. We expect that this change will partially reduce the load on the server and the client sides while counting game achievements.
  • "Platform": updated the surface type on the second floor of the location. Previously, the sounds of moving around the floor were similar to those played on the first floor; now the sound of walking on the second floor will be different - more sonorous ("metallic") instead of dull. We'd like to learn you feedback on this change - be sure to share you impressions in the comments.
  • The PvP map selection in Quick Play has changed. This week's rotation features the following maps: Capture: ”Longway”; FFA: “Forest” and “Bunker”; Storm: “Blackwood Base”; Domination: “Armageddon”; TDM: “Motel”, “Crossing” and “Shuttle”.


[h3]Learn more about other changes. Details.[/h3]

Have a nice game!

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