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  3. Fresh Game Update - already live!

Fresh Game Update - already live!



Soldiers!

The new powerful shotgun Hunt Group MH12, a reworked PvE interface, multiple game improvements, as well as other changes and bug fixes are already live in the game. Hurry up to check out the changes!

New Content
Hunt Group MH12
The Hunt Group MH12 is a shotgun that fires two-round bursts with a minimal delay between shots. A single well-aimed shot of this powerful gun will easily deal with an enemy or even a pair of them. The new gun compares favourably to its competitors the DP-12 and the Tavor TS12 Custom thanks to its mind-blowing damage and greater firing range, as well as improved hip fire and aiming accuracy offset by a slightly reduced rate of fire and magazine capacity. Details.



The Hunt Group MH12 can be equipped with three unique attachments: two grips, and a quick-zoom 1.3x reflex sight.



By landing killing blows with the new weapon, you'll get memorable distinctions.



[h3]New Achievements[/h3]

Added themed achievements for St. Patrick's Day, Spring Festival, the Swarm Season, Warface PRO 2021, as well as for some future activities. We will tell you more about the ways of obtaining them in future publications.



[h3]New Weapon Charms[/h3]

Added charms for the next Warface anniversary and St. Patrick's Day.



[h2]In-game improvements[/h2]

[h3]Reworked PvE interface[/h3]

We've completely revamped the interface of the PvE section. Now PvE missions, Special Operations and training will be combined into one section "PvE" in the main menu. See a detailed description of the changes below.

  1. The PvE and Special Operations sections in the player's lobby have been united into one category "PvE". After opening it, the player will be able to go to the following sections: "Special Operations", "PvE Missions" or "Training".
  2. Special Operations
    • Now the player has access to big images demonstrating a line-up of special operations. You can view the full list using the navigation keys ("carousel") on the screen or by rotating the mouse wheel.
    • In the menu of the section, the player will be able to select the special operation he or she feels like playing, choose a difficulty level and see the basic information on the mission (description, rewards and their progress).
  3. Section ''PvE-missions". Here you will find the current missions in the rotation, the status of their completion and information about the rewards.
  4. Section "Training". In this section, the player will be able to get acquainted with the main game mechanics by completing the Solo Mission. The namesake mission "Training", which existed alongside the Solo Mission, is now available in the "PvE missions" section.
  5. The interface now features new mission image formats. They are now available in high resolutions (1024x1024 and 512x512 - depending on their location in the interface).


We'd like to remind you that interface redesign is a large-scale and time-consuming process that has several stages. Previously, we changed the looks of the lobby and those of the main menu, and now we are making tweaks to the PvE-mode interface. We will continue to work in this direction and will deliver other tweaks in the future. Stay tuned.

[h3]Optimization of loading attachments in the game[/h3]

We have changed the approach to information processing and taught the game to remember which set of attachments was equipped the last time you played. Now, at the beginning of the match, if the settings have not been changed, they will be loaded instantly, since information about them is saved. If you change the kit, the game engines will update the data and remember the new set that will load just as quickly next time.

The change will solve the problem when, at the beginning of the match, you could observe that the attachments on the weapon did not get loaded immediately. This was due to the fact that every time the game algorithms used to re-process the information on the attachments you were playing with. It took time to get the data, so for a few seconds the player could see that the attachments were missing.

[h3]Solo Mission improvements[/h3]

We've simplified some mechanics in the Solo Mission:

  • now cyborgs cannot knock down a soldier;
    in "Chernobyl", bots have become simpler to deal with - they deal less damage and have less health.
  • These changes will help beginners quickly adapt to the game and provide more opportunities for learning game mechanics, as well as make the completion of the mission more comfortable.


[h3]Other[/h3]

  • Improved the quality of shadows cast by various light sources. This change will help to get rid of certain visual artifacts.
  • The game defense system has learned to deal with several unintended game advantages more.


[h3]See the full list of changes here.[/h3]

Good luck in combat!

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