Soon: New Progression System

Soldiers!
A new season is coming. It will feature cool novelties, including a redesigned progression system and removal of the vendor system. Intrigued? Read on to learn the details!
IT'S JUST A SNEAK PEEK OF THE FUTURE SYSTEM — ITS CONFIGS ARE STILL A WORK IN PROGRESS AND CAN BE SUBJECT TO CHANGE!
[h3]About the system[/h3]
The progression system is a linear character development throughout its in-game life. Previously, it included ranks and the vendor system that stimulated players to move on, reach new heights and receive various in-game bonuses for their success.

The current system is outdated - important items for beginners (for example, Specter equipment) unlocked via the vendor system become available too late; it is not interesting to develop the character; there are no new ranks, and the rewards for them are unattractive. Another significant disadvantage of the existing progression is that it is difficult for a new player to understand.
We decided to change this by redesigning the system so that the player always had the motivation to level up, no matter what stage of the game they are currently at.
[h3]What will Change?[/h3]
Key Changes
The vendor system as it is will be completely removed from the game. Instead, there will be a new progression system tied to the character's rank (we have also increased the number of levels!). Players will advance in it by gaining experience received (mostly) at the end of the match.

Other
- The amount of experience required to reach certain levels has been revised - now, you will reach level 100 faster than rank 90 in the current system.
- Some vendor system items will now become available upon reaching certain ranks, while others will get completely removed as we consider them outdated.
- Players will unlock modes and classes via the progression system as well. As soon as the user reaches a certain rank, they will get access to particular classes and modes. This is the way the system will work for new players. If you already have access to classes and modes when the new system appears, it will be preserved.
- In addition, upon reaching certain ranks, the player will be able to choose a reward from several offered.
[h3]How will it Work?[/h3]
Levels and Prestige
It's simple - play, gain experience and progress. There will be 100 regular levels and 900 prestige levels at your disposal (1000 levels in total).
Regular levels are not reset; the amount of XP at any stage grows progressively, just the way it works in the current system. Only now there are 100 levels instead of 90.

As currently projected, it will be possible to get prestige ranks until the active battle pass season is over. After it ends, you will not be able to reach new prestige levels until a new battle pass begins. For example, the next battle pass season will last approximately 60 days once the update is installed, meaning that you will have the same number of days to unlock all prestige ranks (assuming that the mechanics are live without changes).
We will probably be resetting prestige progress before the start of each new season. We also consider having different prestige rewards each season to give you more incentive to level up.
Please note that the information is preliminary as we are still tweaking the progression system and it is subject to change per general testing results.
Rank Icons
At each level of the regular progression, you will see a new icon next to your nickname. It will show everyone your progress. As for prestige levels, there will be 5 icons with a digit indicating the current level.
Rewards for Ranks
Almost all rewards unlocked in the progression are received automatically - access is immediately granted, while items are sent to your Inventory. Rewards that can be chosen require confirmation in a dialogue window. It will pop up after you reach a level (or after a match, if the level is obtained in battle). You can't close it and choose later. If you start the next match or force the game to close, the window with rewards to choose from will appear again after the match or after logging into the game, respectively.

Check out the button below for the list of rank rewards. It is not final and can be subject to change. Please bear in mind that this is a preliminary version, which will be fine-tuned based on the testing results.
Rank Rewards
[h3]What will happen to my current level?[/h3]
After logging into the game for the first time, the client will process your progress, and you will receive all the rewards according to your current experience level.
For example:
- if you had rank 20, in the new system, it will be saved - you will start from level 20;
- if you had the maximum (90th) rank, it will be saved in the new system. Upon its implementation, you will not get a higher rank, regardless of how much "extra" experience you have managed to accumulate. You will have to level up to the maximum level (100) and unlock prestige levels.
If you previously got items distributed via the vendor system, they will be conserved and will be marked as received. No articles will be removed from your Inventory. New rewards will be added automatically, and you will get an opportunity to select items with an option to choose from.
[h3]Matchmaking[/h3]
Now, there are 2 types of channels that users join depending on their level - common (1st-20th), and professional (21st-90th). Players are matched within these channels; for example, if you play among professionals, you can't be matched with a rookie. You can't intentionally join players who are on the other channel. In general, the system will continue to work the same way (with minor internal improvements), but the channel boundaries may change slightly by the time of the feature release. We'll describe these changes later if we decide to bring them into the game.
We have slightly changed the logic of expanding the search by level within a specific range: you will not be able to play against players from the other channel; however, within your range, the search can gradually expand if there are not enough players of the similar level. You can't clearly notice these changes, but we expect matchmaking to become fairer.
If the search for a match is too long, the matchmaking boundary will gradually expand. This will happen smoothly. Situations when experienced players dominate over beginners will be minimized.
In addition, when distributing players into groups, their skills will also be taken into account based on the K/D ratio.
Thanks to these changes, player matchmaking at the very beginning of the room search will improve - fighters will be more equal in terms of their level, skill, and other indicators. And if the room search is too long, special mechanisms will smoothly expand the selection of players suitable for the match.
All the described changes in matchmaking will not completely replace the current system, but will only supplement the already existing one with new parameters.
What do you think about the changes, soldiers? Be sure to share your thoughts in the comments!
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