November Update: QoL, UI & Stability Improvements — 1.0.4
[p]Hey alchemists! The November update we mentioned recently is here. We’ve been working on it for over a month and we’re excited to ship QoL and UI improvements, along with bug fixes and a bit of new content. This patch also lays the groundwork for the new content arriving next month. Now, let’s see what’s in today’s update![/p][p][/p][h2]Quality of Life & UI Improvements:[/h2]
- [p]Added frame locking via the bottom-right button, letting you organize the board any time without accidental moves.[/p]
- [p]Added hotkeys for overlays — toggle "O" for Crimes and "P" for Ingredients check. Quick and easy access right from the field![/p]
- [p]Added wardrobe slot to all dwellings — you can now remove an artifact without equipping another, making it easier to adjust your setup when you need to.[/p]
- [p]Redesigned the left-side bookmarks (Grimoire, Frames and Ascension), so they take less screen space and keep the field clearer.[/p]
- [p]Workers can now collect algae from the river.[/p]
- [p]Spirits working on the river have a chance to bring up algae instead of water. The chance scales with spirits’ Void, keeping their work relevant as you progress in the game.[/p]
- [p]Improved Marina (neighbor) questline:[/p]
- [p]Quests are now given in the proper sequence — "Schematic: Simple River Stash" quest comes before the "River Stash" one.[/p]
- [p]Marina no longer asks for the Sickle if you’ve already lent it to her.[/p]
- [p]Items handed to Marina during quests are now removed from the board as intended.[/p]
- [p]Overall quest logic improved.[/p]
- [p]Fixed load errors triggered by interactions with Spirits.[/p]
- [p]Fixed errors triggered when closing the Inspector — closing the Inspector no longer causes errors even if your cursor is over a card being replaced (for example, when a Hut upgrades into a House).[/p]
- [p]Fixed card title bleeding through the back — titles no longer show through card backs.[/p]
- [p]Fixed cursor state sticking — the cursor no longer remains in an incorrect state (e.g., “card grab”) while moving around.[/p]
- [p]Fixed decomposition timer resetting on load — processing certain resources is now smoother and predictable.[/p]
- [p]Fixed incorrect card shadow layers — shadows now render on the proper layer for clearer visuals.[/p]
- [p]Polished in-game text — minor corrections and clarity tweaks.[/p]