1. Pennon and Battle
  2. News

Pennon and Battle News

Pennon and Battle Maintenance Notice on August 29th

Dear Lords:
Pennon and Battle will undergo maintenance at 23:59 on August 29th, UTC. During this maintenance period, there will be an expected downtime of 1 hour. Please plan your gaming time and log in to the game after the maintenance is completed.

[h3]New Content[/h3]
  • Added 6 new Event Cards
  • Added 2 new Lv.4 equipment

[h3]Combat[/h3]
  • Adjusted combat damage calculation, all damage increase and reduction effects are calculated using addition, maximum Damage Reduction is 90%, Resistance is calculated separately, maximum resistance is 70%

[h3]Hero[/h3]
  • Required soulstone of heroes unlocking was decreased from 60 to 30. Heroes can also be unlocked by 1000 Diamonds.

[h3]Map generation[/h3]
  • Optimized guard generation rules, the high-level treasure will usually be guild by high-rank soldiers
  • Optimized map generation effects, mountains, and trees will be added in empty areas of the map

[h3]Achievements[/h3]
  • Adjusted completion conditions for faction challenge achievements

[h3]Other optimizations[/h3]
  • Optimized the display content when the mouse hovered over heroes in campaigns
  • Fixed key for information popup in campaigns to Ctrl key, popup will be automatically closed after left-click
  • Removed the dismiss button from the soldier information popup in campaigns, soldiers can be dismissed with a right-click
  • Added offline status display for members in online rooms
  • Adjusted icons of hero spells and soldier-type talents to corresponding spells and soldier icons

[h3]Bug fixes[/h3]
  • Fixed issue where treasure houses and chests were not properly providing new equipment
  • Fixed issue where saving the game might cause crashes
  • Fixed issue where enemies could still counterattack after triggering the effect of equipment [Dragon Head]
  • Fixed issue with the Damage Immunity was improperly calculated when equipping [Destiny Rampart] and [Fearless Armor] at the same time
  • Fixed issue where [Lava Guard] would take improperly magic damage after casting [Rage]
  • Fixed issue with the fortress access status was improperly displayed in certain circumstances
  • Fixed issue with saving interface was improperly closed when reaching maximum save files
  • Fixed issue with abnormal AI behavior might cause disabled movement in certain circumstances
  • Fixed issue with soldier attributes were improperly applied in battle in certain circumstances
  • Fixed issue with the faction challenge achievements were improperly completed in story campaigns
  • Fixed the issue where road-type events cards would be ineffective and cause abnormal action points after loading a save

Finally, thank you for all the feedback and suggestions on the game. They are precious to us! We will listen carefully to everyone's opinions and continue to work hard to improve and optimize the game content. Thank you!

Early Access Initial Improvements and Future Plans

Greetings, my Lord. It has been over a month since the Early Access phase of Pennon and Battle. Thank you for your support and companionship! We've been busy addressing game issues and creating new content, so we may not always respond to your feedback promptly, but we have carefully recorded and discussed each one. We also realized that we didn't have enough communication with players. You may think "What are they doing""What's the future plan of this game" etc. So here it is! Our developer log is created for this.

We have collected a lot of feedback and suggestions from players through Steam forums, social media comments, in-game customer service systems, and official communities. Most reasonable content has been adopted and added to the game, but some content is still under discussion or temporarily shelved due to some objective factors. Here are the initial improvements to the game~

1. Game Difficulty:
We noticed that some players found the default campaign difficulty too difficult to win on the first playthrough, and the fixed difficulty was not suitable for all players. Therefore, we have added difficulty options for each campaign map, adjusted the initial resources of the campaign, and reduced the BOTs' development speed at difficulties Lv.1 and 2. Players can freely choose the game difficulty according to their preferences.

2. Combat System:
In the previous setting, Warrior heroes had to be close to the target for a melee attack, but casting a spell would end their turn. We hope that all heroes can use spells to assist themselves in battle, and different classes can experience the strategy brought by spells. So we have adjusted the spells that can be cast at any moment during action, and heroes will no longer end their turn after casting a spell. We also changed the Mage's normal attack to ranged (not affected by distance decay but lower than melee damage) to differentiate it more from the Warrior and Archer classes.

3. Story Campaign:
We saw many players in the community suggesting adding more story elements to the game. We are pleased that you compare us to other excellent classic games. Based on the background of Pennon and Battle, we have launched some chapters of the 'Story Campaign,' and the subsequent chapters are also being optimized internally. Your feedback is important for us to make the subsequent content better!

4. Map Exploration:
We have optimized the functions of some buildings. To improve the early campaign experience, we adjusted the generation rules of 'Sawmill' and 'Mining Site', now they will be closer to the initial town and connected by roads; 'Windmill' and 'Farmhouse' have also removed the random guard setting, reducing the negative experience when visiting with a low combat effectiveness team; we have also added a lot of equipment and items to bring a more experience to players.

5. Town Construction:
The original construction upgrades were linear, requiring prerequisite construction to upgrade. Therefore, we have adjusted the construction upgrades to Town-level construction. Players can upgrade certain construction according to the current exploration situation, and the construction costs of some buildings have also been reduced. To increase the interaction experience between allies, we have also adjusted the interactivity between allied towns. Now you can visit allied towns to learn their spells and restore heroes status.

6. Other Optimizations:
Some very enthusiastic players reported that Operational Readiness was consumed too quickly and needed to wait until the next Monday to be restored. Therefore, we have adjusted Operational Readiness to recover daily, with an additional increase on Monday (you can still play normally without Operational Readiness). We have also optimized hero training, reducing the AP requirements for learning talents, and no longer requiring faction materials. Players will be able to experience the unique gameplay of Pennon and Battle more easily. We hope to continue providing high-quality content and services to players, but we also realize that some previous payment methods did not fully consider the player's gaming experience. We have now adjusted some paid content and will adjust the subsequent optimization direction based on feedback. Thank you for your understanding.

In the coming months, we plan to optimize various factors of the game, improve existing systems, and add more gameplay. Here is a rough plan for the short term. We welcome everyone to share their insights, and we will discuss with players which features and gameplay are more favored and try our best to make them come true.

1. Heroes:
We plan to optimize the skill system, including more unique skills for different heroes and introducing new heroes. The skill-learning rules may be adjusted during this period.

2. Soldier:
You may have noticed the recent adjustment to the Morale rules, reducing the Morale impact when carrying soldiers from different factions. This is because we plan to bring more Soldier types for each faction. The current 5 factions will have newly promoted Soldiers, and each rank of Soldiers will have more promotion branches, allowing for more Soldier combinations.

3. Spell:
The spell system will also be further improved. We plan to add more new spell attributes, categorize different spell effects, and continue to add more interesting spells. Some existing spell categories and effects may also be adjusted.

4. New Campaign Gameplay:
  • More Interesting Gameplay: We plan to add new gameplay events in the campaign, such as treasure hunting. There will be treasures of different levels in the campaign, try to find them for high-level equipment or new mysterious items!
  • Richer Combat Dimensions: Each faction will have new combat units, different from existing heroes, soldiers, and war machines. These units can use their related skills, bringing more strategy and variability to battles.
  • Diverse Victory Goals: In addition to the existing goal of eliminating all enemies, we are trying to create some non-encounter campaign gameplay, such as surviving for a certain time or creating various challenge-oriented campaign activities based on existing gameplay.
5. New Online Experience:
  • Tournament-style PVP: In this new online competitive mode, we plan to restrict the Save/Load function, preventing participants from correcting mistakes through loading saves, making it more competitive. Both sides will cultivate epic heroes under similar campaign requirements and participate in tournaments, with more unique and rare rewards.
  • Customized PVP: Currently, players in online campaigns can only team up with friends, or match random opponents in the Arena. Considering the need for customized PVP, we plan to open a customized PVP option, allowing players to choose PVP with friends in the campaign and Arena.

We will do our best to implement the plan in the coming months. But as a relatively small development team, we may sometimes have to prioritize bug fixes and fall behind schedule or encounter other difficult issues. We also hope to hear your feedback during the Early Access phase. You can submit your suggestions for 'Pennon and Battle' through various channels, but if you encounter game operation issues, we recommend using the in-game customer service center for feedback, which will help us verify and handle them.

After the official release of version V1.0, we will continue to listen to players' opinions and suggestions, constantly improve the game, and continuously update its content. More new factions will not be absent, and there are plans to develop a map and mod editor.

Finally, thank you again for your support and attention to 'Pennon and Battle.' We sincerely hope to present 'Pennon and Battle' in its best form to you. Let's work together to build a more beautiful Ruachland, and we look forward to seeing you next time!

*The above content only represents the current development plan of the game. The mentioned gameplay and features may change during development, and everything is subject to the final online version.

Pennon and Battle Maintenance Notice on August 22th

Dear Lords:
Pennon and Battle will undergo maintenance at 23:59 on August 22nd, UTC. During this maintenance period, there will be an expected downtime of 1 hour. Please plan your gaming time and log in to the game after the maintenance is completed.

Campaign-related
  • Adjusted campaign rewards. Increased Soulstones and Treasure Chest, and reduced Gems
  • The in-game building [Arena] was renamed to [Colosseum] and its attribute rewards were adjusted
  • Reduced Operational Readiness cost for medium and large campaigns
Hero Equipment
  • Added over 40 new equipment, available in new-created campaigns only
Recruitment
  • The Recruitment system will be closed at 23:59, August 25th, 2024(UTC+08:00)
Bug Fixes
  • Fix the issue where some abnormalities would occur when BOT troops visit the [Colosseum]
  • Fix the issue where the [Escape] button was improperly displayed when entering combat in a Severely Injured state
  • Fix the issue where the recruited hero's HP was abnormal under certain circumstances
  • Fix the issue where the [Conversion Core] effect was abnormal under certain circumstances
  • Fix the issue where interface abnormality would cause a game lag under certain circumstances
  • Fix the issue where the game was not saved properly under certain circumstances
  • Fix the issue where the close button did not properly respond under certain circumstances
  • Fix the issue where the Vessel of the Shipyard was generated in improper positions under certain circumstances
  • Fix the issue where the campaign reward calculation process was abnormal under certain circumstances
  • Fix the issue where Operational Readiness was not accumulated properly when the account did not log for a long period
  • Fix the issue where the game was in an improper combat state after loading a save under certain circumstances
  • Fix the issue where the hero movement was abnormal under certain circumstances
  • Fix the issue where map resources were improperly overlapped under certain circumstances
  • Fix the issue where some event cards only affected the host in multiplayer campaigns
  • Fix the issue where spell scrolls would cause learned spells to be lost under certain circumstances
  • Fix the issue where [Advantageous Terrain] bonuses were not properly applied to soldiers under certain circumstances
  • Fix the issue where town wagons were improperly displayed under certain circumstances
  • Fix the issue where BOT strategic behavior was abnormal under certain circumstances
  • Fix the issue where the non-recruitable heroes were improperly displayed in the tavern under certain circumstances
  • Fix the issue where the camera was improperly moved under certain circumstances
*Due to the closure of the recruitment system there is currently no way to consume gems, so the Gem rewards have been reduced and the Soulstone and Treasure Chest rewards have correspondingly increased. After subsequent optimization adjustments, a new consumption channel of Gems will be introduced, please stay tuned.

Finally, thank you for all the feedback and suggestions on the game. They are precious to us! We will listen carefully to everyone's opinions and continue to work hard to improve and optimize the game content. Thank you!

Pennon and Battle Maintenance Notice on August 15th

Dear Lords:
Pennon and Battle will undergo maintenance at 17:00 on August 15th, Pacific Time. During this maintenance period, there will be an expected downtime of 1 hour. Please plan your gaming time and log in to the game after the maintenance is completed.

[h3]Campaign Rewards [/h3]
  • Adjusted campaign rewards, now it will be influenced by [BOT Difficulty], [Enemy Quantity], and [Campaign Progress]
  • When a campaign fails, players will claim partial campaign rewards based on progress, but no longer receive refunds Operational Readiness
  • Removed [Faction Materials] and [Intelligence Book] from campaign rewards, now there's a chance to obtain [Event Cards] and [Treasure Chests] from campaign rewards. Opening [Treasure Chests] can randomly grant hero Soulstones

[h3]Equipment Related[/h3]
  • Reworked some equipment effects and added over 50 new equipment
  • Removed Amulet equipment, changed original Amulet type to Item type
  • Increased hero's Item equipment slots to 5
  • Temporarily removed the rule of generating Premium equipment in high difficulty

[h3]Combat Related[/h3]
  • [Refight] function for manual combat is available now
  • Optimized in-battle animations performance of flying, freeze and petrify states, and Aether Realm

[h3]Morale Related[/h3]
  • Adjusted the calculation rules of Morale, carrying soldiers from different factions will have penalty of Morale down
  • Added [Faction Disgusting] setting, soldiers who disgusting each other will further reduce Morale when in the same Troop
  • Adjusted corresponding Morale-related equipment, spells, and hero skills

[h3]Heroes Related[/h3]
  • Some unacquired heroes can now be unlocked by Soulstone. Acquired heroes will be unable to unlock again

[h3]Save Related[/h3]
  • Simplified manual save process and adjusted save name input restrictions

[h3]Online Campaign[/h3]
  • Online campaign rooms now support [Campaign Detail] setting, but unable to modify them during the campaign, please exit the compaign and modify in the room interface if you do so
  • Optimized the player order display in online campaigns and added status display for failed players

[h3]Story Campaign[/h3]
  • Opened [Bloody Moonlit] Chapter 2 for testing
  • Added enemy pursuit events to [Bloody Moonlit] Chapter 1

[h3]Other Optimizations[/h3]
  • In-game announcements is available now
  • Continued to improve short-cut settings

[h3]Bug Fixes[/h3]
  • Fixed issues where hotkeys were unresponsive in certain circumstances
  • Fixed issues where surrender pop-up was closed improperly in certain circumstances
  • Fixed issues where recruited hero Action Points were 0 in certain circumstances
  • Fixed issues where the content surrender pop-up did not match actual deduction in battle
  • Fixed issues where event card information was lost in online campaign saves in certain circumstances
  • Fixed issues where BOT behavior was abnormal in certain circumstances
  • Fixed issues where pop-up content was improperly displayed when abandoning story campaign saves
  • Fixed issues where skill was improperly displayed when casting in certain circumstances
  • Fixed issues where campaign settings could not be modified after transferring the host of room in online campaigns
  • Fixed issues where the camera did not improperly follow hero movement in certain circumstances
  • Fixed issues where saving images were lost in certain circumstances
  • Fixed issues where hero EXP was imperproly gained after campaign end

This update will adjust the effects of most equipment and add over 50 new equipment, many of them will introduce new mechanics. We will also adjust many important systems and rules, such as campaign rewards, morale rules, etc.

Due to the extensive changes in this update, it will not be easy to be compatible with old saves. After the update on August 15th, we will proceed as follows:
  • Finish ongoing campaigns in advance and distribute rewards like gems and Aether Crystal according to the current rules.
  • All old saves can still be played, but some bugs may occur. Therefore, we will restrict saving epic heroes in old saves to avoid abnormal data affecting others' PVP experience.
  • Current epic hero data will not be updated.


We hope this update will bring you a better gaming experience in the future, and thank you for the understanding and support from all lords.

In the end, thank you for all the feedback and suggestions on the game. They are precious to us! We will listen carefully to everyone's opinions and continue to work hard to improve and optimize the game content. Thank you!

Pennon and Battle Update Preview on August 15th

Dear Lord:
This Thursday we will have a maintenance update. After the update, each lord will receive an additional 300 gems as compensation (normal maintenance is 200, total 500).

This update will adjust the effects of most equipment and add over 50 new pieces of equipment, many of which will introduce new mechanics. We will also adjust many important systems and rules, such as campaign rewards, morale rules, etc.

Due to the extensive changes in this update, it will not be easy to be compatible with old saves. After the update on August 15th, we will proceed as follows:
  • Settle ongoing campaigns in advance and distribute rewards like gems and Aether Crystal according to the current rules.
  • All old saves can still be played, but some bugs may occur. Therefore, we will restrict saving epic heroes in old saves to avoid abnormal data affecting others' PVP experience.
    *If you need to save epic heroes in old saves, we recommend doing so before the update.
  • Current epic hero data will not be updated.

We hope this update will bring you a better gaming experience in the future, and thank you for the understanding and support from all lords.