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Threads of War News

Minor improvements

[p][/p][p]Thank you to the players who report various issues and for your kind reviews on Steam. We can see that you're enjoying the game, so we're continuing to improve it.[/p][p][/p][h3]Quality of Life Improvements[/h3]
  • [p]Added a “New Game” button to the defeat screen in both co-op and single-player modes. It allows you to instantly start a new campaign with the same difficulty, tutorial, and intro settings as the previous one.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]In some cases, it was impossible to close the shop window using a gamepad. Fixed.[/p]
  • [p]In certain situations, the gamepad could open extra UI windows. Fixed.[/p]
  • [p]Previously, some achievements were only awarded on the first difficulty level. They now unlock on all difficulty levels.[/p]
  • [p]After winning a solo game, the tank was displayed as black in the side panel. Fixed.[/p]
  • [p]Fixed a bug with incorrect boost bonus notifications after reaching level 14.[/p]
  • [p]Minor visual issues with some windows have been fixed.[/p]
[p][/p][p]Enjoy the game![/p][p]And as always, please leave a review on Steam - it really helps us stand out among other games.[/p]

Minor balance changes

[p][/p][p]In general, when we spot small bugs, we fix them without publishing a news post. But today, along with several fixes, we’ve made a balance change that we decided was worth sharing.[/p]
  • [p]We noticed that some players get a false impression early on that the game lacks depth and variety.[/p]
  • [p]So, we’ve decided to adjust the tank spawn order in early locations to show something more interesting almost right from the start.[/p]
  • [p]Previously, Werewolves (fast tanks) appeared in the second location, while Wights (mine-laying tanks) only appeared after the first boss, one location later. Now it’s the opposite: Wights will appear as early as the second location, and Werewolves will come much later.[/p]
[p]These changes apply only to the first and second difficulty levels in both single-player and co-op modes.[/p][p]Enjoy the game![/p][p]P.S. If you're enjoying the game, please consider leaving a review on Steam. It really helps us by making the game more visible.[/p]

Update with minor game improvements

[p][/p][p]Thank you for your reviews on Steam and your comments on the forum! They inspire us and help us get better.[/p][p]We’ve made a few fixes and updated the game:[/p]
  • [p]Added the option to enable fullscreen mode in the settings.[/p]
  • [p]Added the ability to play the intro cutscene before starting a co-op game.[/p]
  • [p]During the tutorial, some players didn’t notice that brick blocks could be destroyed with a special shell. So we’ve removed regular shells in that section, making it possible to proceed only with the special one.[/p]
  • [p]Fixed a minor bug that allowed the player to keep shooting when the level completion window appeared.[/p]
[p]Friends, if you enjoyed the game, please take a minute to leave a review on Steam! In the first days after release, this really means a lot to us.[/p][p]Enjoy the game! ːheartpendantː[/p]

Threads of War – a rogue-lite tank game in the style of embroidery – is out now!

[p]Two years ago, 11-year-old programmer Askold and his father—a game designer, artist, and musician—decided to remake the retro game Battle City, adding lots of variety and more modern mechanics, and turning the gameplay into a rogue-lite journey where players choose their route on the map while trying to upgrade their tank.[/p][p]They also wanted to tell a story about war—touching on themes that are rarely discussed or not discussed at all: that in war, it's not faceless units that die, but real people who had dreams, planned their lives, and were then forced to take up arms. And the game doesn’t convey this through text or cutscenes—the player can feel it through metaphors and the way the gameplay mechanics are built.[/p][p]Two years later, the game is launching on Steam. Meet Threads of War—a game about how Ukrainians embroider the fate of their country with threads of war.[/p][p] [/p][p][/p][h3]👾 A reimagining of the Battle City mechanics[/h3][p]We took Battle City as a foundation, kept what was fun about it, but modernized and added exciting new mechanics—like collecting ammo, passive and active bonuses, boss battles, and more. We also created unique enemies, each with its own mechanic. As a result, you get endless variation: different enemy tank combinations create new challenges, synergy between various bonuses leads to new battle scenarios, and the location generator makes every fight unique.[/p][p][/p][h3]🧍‍♂️ Each new run is a human story[/h3][p]The game doesn’t just entertain—it reflects our view of war. Behind every tank icon is a human life—a person who lived and dreamed, worked and loved. War is made up of countless human tragedies, and the game lets players feel that through its mechanics.[/p][p][/p][h3]🎮 Rogue-lite progression[/h3][p]After each level, you decide how to move forward on the map. Some paths may offer bonuses, others the chance to buy missing shields, and some may let you avoid battle altogether. The map allows you to optimize your route to fit your playstyle. After each run, you earn experience that unlocks new active and passive bonuses.[/p][p][/p][h3]🤼 Play the game in co-op[/h3][p]The game supports a cooperative campaign for two players. After each completed level, the player who scored more points gets to choose their bonus first. This can lead to fun and competitive situations between you and your friend. At the same time, you’ll be able to support each other, snatch upgrades right under each other’s nose, and compete for points.[/p][p][/p][h3]🛠 Level editor[/h3][p]You can get creative and build your own level. You can design the layout, place ammo and bonus spawns, and set the number and types of enemies.[/p][p][/p][h3]⚔ Major counteroffensive operations of 2022[/h3][p]In the game, you’ll progress through key cities liberated by the Ukrainian army in 2022: you'll free northern Ukraine, take part in the Kharkiv offensive, and drive the enemy from the right bank of Kherson.[/p][p][/p][h3]💰 25% of profits will go to support the Armed Forces of Ukraine[/h3][p]With this game, we want to tell the world more about our war and also thank the Ukrainian army for giving us the opportunity to develop it.[/p][p][/p][h3]📝 Support the game with a review![/h3][p]If you enjoyed the game, please leave a review on Steam. This will help more people discover it.[/p][p][/p][previewyoutube][/previewyoutube][p]
[/p]

How 13-year-old Askold Kostyushko and his father created “embroidered tanks”

[p]Recently, the website dev.ua interviewed me and my 13-year-old son about Threads of War. There we share many interesting details about the game itself as well as the story of its creation.[/p][p]If you’re interested in how I made various creative decisions in the game and how my son and I worked on it together, I recommend reading (in English): https://dev.ua/en/news/interviu-z-rozrobnykamy-threads-of-war-1753951625[/p][p][/p]