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SPLITGATE: Arena Reloaded News

Update 2.2 | Arena Royale | Patch Notes

[p][/p][previewyoutube][/previewyoutube][p][/p][h2]Weapon Balance[/h2][h3]Buffs[/h3]
  • [p]Burst Pistols[/p]
    • [p]Snare: Time between bursts decreased from 0.31 to 0.30[/p]
  • [p]Burst Rifles[/p]
    • [p]Jackhammer: Time between bursts decreased from 0.31 to 0.30[/p]
  • [p]Carbines[/p]
    • [p]Cadence: Time between shots decreased from 0.35 to 0.33[/p]
  • [p]LMGs[/p]
    • [p]Velocity: Time between shots decreased from 0.086 to 0.083[/p]
    • [p]Strata: Time between bursts decreased from 0.15 to 0.14[/p]
    • [p]Barrage: Time between shots decreased from 0.183 to 0.180[/p]
[h3]Nerfs[/h3]
  • [p]Burst Pistols[/p]
    • [p]Juke: Time between bursts increased from 0.36 to 0.39[/p]
    • [p]Tetra: Time between bursts increased from 0.38 to 0.39[/p]
  • [p]Burst Rifles[/p]
    • [p]Pulse: Time between bursts increased from 0.36 to 0.39[/p]
    • [p]Quantum: Time between bursts increased from 0.38 to 0.39[/p]
  • [p]Carbines[/p]
    • [p]Hyperline: Time between shots increased from 0.235 to 0.24[/p]
  • [p]SMGs[/p]
    • [p]Sprinter: Base Damage decreased from 8.8 to 8.6[/p]
    • [p]Sprinter: Headshot Damage decreased from 10.4 to 10.0[/p]
    • [p]Phasma: Time between shots increased from 0.080 to 0.083[/p]
[h2]Game Modes[/h2]
  • [p]Bot Arena playlists no longer counts towards weapon mastery progression[/p]
  • [p]Added “Arena Royale” - a new 24-player gamemode that is a hybrid between an arena mode and a battle royale[/p]
    • [p]Be the last team standing - respawns are enabled, but your team is knocked out if everyone is killed at once[/p]
      • [p]Kills reduce respawn timers, deaths increase them[/p]
      • [p]Timers also increase the longer the match lasts[/p]
    • [p]Vote for one of 4 biomes to play in each match: Outskirts, Glacier, Drought, Fracture[/p]
    • [p]Proximity chat[/p]
      • [p]Teammates can hear you from any distance, enemies can hear you (without any directionality or distance indication) when nearby[/p]
    • [p]Upgrades[/p]
      • [p]Weapons, equipment, armor, and the portal gun can now be upgraded on the fly from your inventory when you have enough credits[/p]
    • [p]Arena events[/p]
      • [p]Every round, one of three possible arena events spawn (Firecracker, Hotzone, Splitball)[/p]
      • [p]Win the event to earn a large amount of credits for your entire team[/p]
    • [p]Updates from our original battle royale[/p]
      • [p]Being revived after your death box has been looted now spawns you with your selected loadout instead of just your fists.[/p]
      • [p]All players on your team now earn credits when you kill someone, meaning every kill helps your whole team progress rather than just you.[/p]
      • [p]Chests, airdrops, and enemy death boxes now open automatically, and most items (aside from weapons and equipment) will now be picked up automatically.[/p]
      • [p]Armor and portal gun upgrades no longer drop when you die - once you upgrade, there’s no fear you’ll go back down a level.[/p]
      • [p]The circle now closes in stages and can even “move” in the last round before closing entirely.[/p]
      • [p]New respawn timers become disabled in the final moments of a match[/p]
        • [p]Teammates can still be revived if you find an opportunity.[/p]
  • [p]Added “Teabag Confirmed”[/p]
    • [p]Teabag enemies to score points, teabag allies to deny the enemy team points.[/p]
    • [p]Teabag Takeover Event will be launching on January 23rd.[/p]
  • [p]One in the Chamber[/p]
    • [p]Added non-event variants that use the Goliath Heavy Pistol[/p]
    • [p]Changed from 4v4 to FFA[/p]
[h2]Maps[/h2]
  • [p]Added “Trihard” Arena map[/p]
  • [p]Added “Runway” Arena map[/p]
    • [p]Will come to playlists starting on January 29th[/p]
  • [p]Added “Outskirts” Arena Royale biome[/p]
  • [p]Inferno, Sanctum, Glacier, Outskirts, Drought, and Fracture have been made available for play in onslaught custom games[/p]
[h2]Map Creator[/h2]
  • [p]Fixed texture corruption/z-fighting issue on Xbox[/p]
  • [p]Fixed issue where sun position wasn’t getting saved between sessions[/p]
  • [p]Item pads now offer more customization options[/p]
[h2]Performance[/h2]
  • [p]General performance improvements across the board[/p]
  • [p]Indirect shadows no longer render when objects are too small on the screen, boosting performance without sacrificing quality[/p]
  • [p]Virtual textures (largely comprising landscapes and lightmaps) now have more room to stream on low/medium settings[/p]
  • [p]Numerous bug fixes to character and weapon skins that were hurting performance when you couldn’t even see them[/p]
  • [p]Arena Royale[/p]
    • [p]Massive performance improvements over the original Battle Royale[/p]
    • [p]Biomes are now loaded in their entirety as only one is needed per match, reducing hitches caused by having to stream the world as you move through it.[/p]
    • [p]Biomes now use a much more optimized representation for geometry which improves loading time, memory usage, and overall framerate.[/p]
  • [p]Biome art has been given a once-over across all biomes to improve framerates and memory usage[/p]
[h2]General[/h2]
  • [p]Fixed issue where players would sometimes not be visible in voice chat despite hearing their audio[/p]
  • [p]Fixed issue where players sometimes couldn’t be heard in voice chat or seen in text chat[/p]
  • [p]Fixed issue where some frontend progression tracks would have unlocked items shown as locked[/p]
  • [p]Fixed some cases where first-person visuals for some cosmetics would appear in third-person[/p]
  • [p]Fixed Banana Split (portal kill) medal not being awarded if you died[/p]
[p]And in case you missed it here’s our Update 2.2. preview video:[/p][previewyoutube][/previewyoutube]

SPLITGATE: Arena Reloaded to get a new 'Arena Royale' mode in the next update

1047 Games have revealed that SPLITGATE: Arena Reloaded is getting a big upgrade tomorrow (January 22nd), with a completely redesigned battle royale mode.

Read the full article here: https://www.gamingonlinux.com/2026/01/splitgate-arena-reloaded-to-get-a-new-arena-royale-mode-in-the-next-update/

Major Update 2.2 arrives Thursday, January 22

[p]Update 2.2 is coming later this week and it brings some of the biggest additions we have made to SPLITGATE: Arena Reloaded so far. This update adds two new arena maps, a new endgame mastery camo, a limited time event, and our newest mode, Arena Royale. So let’s dive in and see what’s just on the horizon. If you have not checked out the 2.2 Update Video, you can watch it below:[/p][p][/p][previewyoutube][/previewyoutube][p][/p][h2]Expanding the Arena Map Pool[/h2][p][/p][h3]Introducing 1047 Labs and Creator Maps[/h3][p]One of our ongoing goals for Splitgate is to regularly introduce new maps into the map pool to keep matches feeling fresh and varied.[/p][p]Last Thursday, we introduced Whiteout, a new arena built by our Level Design team using the Map Creator tools. Whiteout is the first map in a new internal series called 1047 Labs, where we explore new ideas and layouts using the same tools available to the community.[/p][p]Alongside 1047 Labs, we are also beginning to highlight standout maps from our creator community by bringing select creator-made maps into the Quick Play map pool starting in February. We have spent a lot of time playing these maps internally, and we want more players to experience the creativity coming out of the Map Creator.[/p][p]And we are not stopping there. Over the next two weeks, we are also adding two new official arena maps to the rotation.[/p][p][/p][h3]Trihard[/h3][p]As we have teased, Trihard is a brand new arena map set high in the clouds, untethered from the constraints of gravity. The map features high-flying gameplay built around launch portals and jump pads, with aerial combat taking center stage.[/p][p][/p][p][/p][p][/p][p]Trihard was designed to feel lighter and more playful than some of our other arenas. It is a space where movement is expressive, airtime is constant, and catching an opponent mid-flight is very much part of the experience. Trihard goes live with Update 2.2 on Thursday, January 22.[/p][p][/p][h3]Runway[/h3][p]Runway is our second new arena map, set in a neon cityscape inspired by the energy and density of Shinjuku. This map focuses on strong portal routes, fast rotations, and clearly defined power positions that reward aggressive movement and smart positioning.[/p][p][/p][p][/p][p][/p][p]Runway will join the map pool one week later on Thursday, January 29.[/p][p]Together, these two maps offer very different combat rhythms while staying true to the tight, readable encounters that define Arena gameplay.[/p][p][/p][h2]New Mastery Camo: Isotromic[/h2][p][/p][p]Aside from new maps, Update 2.2 introduces a new top-end reward for players chasing full weapon mastery.[/p][p]Isotromic is a mastery camo awarded to players who unlock Proelium on every available weapon. It represents complete mastery across the entire arsenal and is intended as a long-term goal for the most dedicated players.[/p][p]If you see Isotromic in a match, you know that player has put in the work.[/p][p][/p][h2]New Limited Time Event: Teabag Takeover[/h2][p][/p][p]You read that right. Teabag Takeover arrives on Friday, January 23! This new Limited Event is a celebration of a long-forgotten sign of respect. Some might even call it an elegant greeting, for a more civilized age. Players can jump into matches and teabag their opponents to earn points toward unlocking new teabag themed rewards.[/p][p]This new event wouldn’t be complete without a new mode, and we’re excited to announce the return of the fan-favorite mode Teabag Confirmed will arrive alongside the event! So get ready to jump in and drop more than a few squats, and get rewards![/p][p][/p][h2]Introducing Arena Royale[/h2][p][/p][p]The biggest addition in Update 2.2 is Arena Royale, a new mode designed to bring our previous Battle Royale closer to the speed and intensity of Arena Reloaded.[/p][p]Splitgate’s Battle Royale already had strong foundations, but we went back to the drawing board to make sure Arena Royale delivered an experience that better reflects our arena roots. That process led us to a simple guiding philosophy.[/p][p][/p][p]Less looting. More shooting.[/p][p][/p][p]Traditional battle royales often include long stretches with limited engagement. Arena shooters thrive on constant pressure and fast encounters. Arena Royale blends these two ideas by keeping the scale and tension of a BR while dramatically increasing the amount of meaningful combat.[/p][p][/p][h3]Arena Royale Overview[/h3][p][/p][p]Arena Royale is a 24-player mode made up of six teams of four, built to play at a similar pace and length to a traditional arena match.[/p][p]As long as one player on your team is still alive, your squad can respawn. Once you reach the final circle, all respawns are disabled and it’s all about survival. This keeps the action flowing and cuts down significantly on downtime.[/p][p]Matches take place within a single biome, keeping the experience tight and focused. This allows Arena Royale to emphasize constant action, fast fights, and moment-to-moment decision making rather than long stretches of setup or traversal. The result is a faster, cleaner take on battle royale that still feels unmistakably Splitgate.[/p][p][/p][h3]New Drop Flow[/h3][p][/p][p]Matches in Arena Royale start differently than before. Instead of dropping from a ship, all players begin in a new stadium warm-up space. During this time, the entire lobby votes on which biome the match will take place in. When the voting timer ends, the biome with the most votes is selected and all players drop into that location.[/p][p][/p][h3]Where We Dropping?[/h3][p][/p][p]Arena Royale launches with four biomes. Three are returning favorites: Drought, Glacier, and Fracture. The fourth is a brand new urban battleground called Outskirts.[/p][p][/p][p]Outskirts introduces a different scale and feel to combat, with denser layouts, more vertical engagements, and a distinct feel compared to the other environments.[/p][p][/p][h3]Looting and Match Pace[/h3][p][/p][p]Pace was one of our biggest priorities when designing Arena Royale. We wanted to make sure that players feel like they have the opportunity to always be moving, if that’s how they like to play.[/p][p][/p][p]Looting is fast and frictionless. Chests open automatically, and loot drops instantly when a player is eliminated. This keeps players moving and fighting instead of spending time looking at boxes or fiddling in menus.[/p][p][/p][h3]Overhauled Upgrades[/h3][p][/p][p]Buy stations have been removed. Instead, upgrades are handled directly through your inventory, allowing you to make quick decisions without breaking the flow of the match.[/p][p][/p][p]Players earn cash by looting chests, securing eliminations, and participating in Arena Events. Each match features rotating arena-style events like Hotzone, Splitball, and Firecracker. These events pull players into fights, create clear objectives, and inject classic arena gameplay directly into the Battle Royale experience.[/p][p][/p][p]Winning events earns cash that can be used to upgrade your gear and gain an advantage as the match progresses.[/p][p][/p][h3]Looking Ahead[/h3][p][/p][p]We love this new take on Battle Royale and we think you’ll love it too. It keeps the scale, tension, and variety of a BR while delivering the speed and constant engagement that Arena Reloaded is built around.[/p][p]We can’t wait for you to get your hands on it. Update 2.2 launches Thursday, January 22. Full patch notes and additional details will be shared soon.[/p][p]We’ll see you in the Arena![/p]

The Gunslinger Event

[p]The Gunslinger event is live now. [/p][p]Hop into the featured One in the Chamber mode with the Lone Star Goliath & earn those rewards! Full details in the "Event" page in-game.[/p][p][/p][previewyoutube][/previewyoutube]

1/9 Update | Patch Notes

[h2]Weapon Changes and Balancing:[/h2][p]Buffs:[/p]
  • [p]Velocity LMG time between shots decreased from .088 to .086[/p]
  • [p]Strata LMG time between shots decreased from .070 to .065[/p]
  • [p]Charger Shotgun time between shots decreased from .70 to .60[/p]
  • [p]Barrage LMG time between shots decreased from.186 to .183[/p]
  • [p]Plow Shotgun time between shots decreased from 1.0 to 0.9[/p]
[p]Nerfs:[/p]
  • [p]Sticky Grenade stick damage decreased from 200 to 150 (Note: Non-stick damage is unchanged)[/p]
  • [p]Tetra Burst Pistol time between bursts increased from .365 to .380[/p]
  • [p]Quantum Burst Rifle time between bursts increased from .365 to .380[/p]
  • [p]Warden Carbine time between shots increased from .40 to .42[/p]
  • [p]Sprinter SMG initial burst decreased from 6 bullets to 5 bullets[/p]
[h2]General Patch Notes:[/h2]
  • [p]Improved team balancing for games including parties[/p]
  • [p]Tightened ranked matchmaking (Note: queue times may be slightly increased but games will be better)[/p]
  • [p]Improved MnK keybinding experience[/p]
  • [p]Added bind to open loadout in Training Grounds[/p]
  • [p]Added Inferno assets to Map Creator[/p]
  • [p]Map Creator is now able to load bigger maps more seamlessly[/p]
  • [p]Fixed round-end in Map Creator making users lose progress[/p]
  • [p]Fixed an issue where momentum from launch portals would cut out mid-flight[/p]
  • [p]Fixed custom game capture point activation when the game timer isn’t active[/p]
  • [p]Team Fiesta now grants weapons with all attachments[/p]
  • [p]Additional Minor bug fixes and crash fixes[/p]
[h2]Upcoming Event Information:[/h2][p]The Gunslinger in-game Event featuring “One in the Chamber” begins January 9.[/p]