1. SPLITGATE: Arena Reloaded
  2. News

SPLITGATE: Arena Reloaded News

Hunt the Devs

What You Get:

Eliminate a dev and unlock the iconic Dev Killer skin, decked out in skulls to mark your victory.
There are 3 different skins, one for each faction and you’ll earn the skin that matches the dev you kill, regardless of your own faction.



How to Spot a Dev:

  • Their head is a disco ball (our logo!).
  • They’ll also have a special developer name tag.




Event Schedule:

  • Friday June 27, 2025 1:00 PM PT - 5:00 PM PT
  • Playlist: Splitgate Battle Royale
  • All devs will be dropping during this window, this is your best shot.


Not lucky? No worries, we'll try to jump into matches all weekend, so keep hunting.

See you there!

Splitgate 2 Hotfix - 6/25/2025

[p]Servers will unavailable from 9:00 PM to 11:00 PM Pacific Time while we deploy this week's hotfix.

Follow @SplitgateStatus or check the Server Status channel of our Discord for live updates.
[/p][p][/p][h2]Balance Changes:[/h2]
  • [p](Sabrask) Smart Wall Ability[/p]
    • [p]The front side of the Wall now blocks shots from enemies and allies[/p]
    • [p]The back side of the Wall can now be shot through by enemies and allies[/p]
[h2]Battle Royale:[/h2]
  • [p]Long pre-game timers (1:30) will occur less often, primarily in cases where players are taking longer than expected to load into the match[/p]
  • [p]Killing an enemy now only reveals their teammates on the radar instead of providing a “wallhack” effect[/p]
  • [p]Friendly pings are now only visible in the world if you’re in the same biome as the ping[/p]
  • [p]Improved server performance, especially for players with high latency[/p]
  • [p]Improved load times, especially for players on lower-end hardware[/p]
  • [p]Improved the appearance of far-away environments[/p]
[h2]Other Bug Fixes:[/h2]
  • [p]Fixed an issue that could cause projectiles to have the incorrect size on clients[/p]
  • [p]Fixed an issue causing exclamation points to appear incorrectly in certain parts of the UI and become impossible to clear[/p]
  • [p]Fixed an issue that occasionally causes players to lose momentum mid-air when exiting a launch portal[/p]
  • [p]Fixed several issues that could result in players getting stuck inside portal walls[/p]
  • [p]Fixed a bug that occasionally caused players to not appear in the pre-game lobby[/p]
  • [p]Fixed several issues causing visual effects to render incorrectly when viewed through a portal[/p]
  • [p]Fixed several small issues with lighting in certain areas[/p]
  • [p]Lobbies created for The Lab are now set to private by default[/p]
  • [p]Improved performance across many areas of the game[/p]
[p][/p][p]Ranked, Weapon Mastery Skins, and much more will be arriving next Thursday! Stay tuned. [/p][p]Report a Bug Share Feedback[/p]

Tagging Tactics is LIVE!

For a limited time, earn special cosmetics by playing the new game mode Graffiti!

In this mode, it’s a race to claim portal walls by “tagging” them with your portal gun and then traveling through them. To give the event some extra shine, the SSL hired the Aeros graffiti artist Iris to give the Ozone map a new paint job – it’s street art meets stratosphere! Tag walls, split through them, complete Graffiti matches, and earn rewards. Let the tagging begin!

Tagging Tactics runs June 23 - July 3.

Tagging Tactics is LIVE!

For a limited time, earn special cosmetics by playing the new game mode Graffiti!

In this mode, it’s a race to claim portal walls by “tagging” them with your portal gun and then traveling through them. To give the event some extra shine, the SSL hired the Aeros graffiti artist Iris to give the Ozone map a new paint job – it’s street art meets stratosphere! Tag walls, split through them, complete Graffiti matches, and earn rewards. Let the tagging begin!

Tagging Tactics runs June 23 - July 3.

Splitgate 2 Hotfix - 6/17/2025

[p]In a few hours there will be a short downtime while this hotfix is deployed to all platforms.[/p][p][/p][h2]Balance Changes:[/h2]
  • [p]ALL Assault Rifles[/p]
    • [p]OLD Damage Dropoff Ranges: 0, 3000, 4500, 6000, 7500, 9000[/p]
    • [p]NEW Damage Dropoff Ranges: 0, 2500, 3750, 5000, 6250, 7500[/p]
  • [p]\[Power Weapon] Gravitas Shotgun[/p]
    • [p]Increased ammo cost per primary shot from 1 to 2[/p]
    • [p]Note: The cost of the secondary fire is still 1[/p]
  • [p]\[Aeros] Cadence Carbine[/p]
    • [p]Decreased damage from 26 to 25[/p]
    • [p]Increased fire rate by 3%[/p]
  • [p]\[Meridian] Hyperline Carbine[/p]
    • [p]Decreased base damage from 23 to 20[/p]
    • [p]Decreased headshot damage from 31 to 30[/p]
  • [p]\[Sabrask] Proximity Mine Equipment[/p]
    • [p]No longer knocks back enemies hit by the explosion[/p]
[h2]Battle Royale:[/h2]
  • [p]Reduced the chance of an Event triggering each round from 30% to 22.5%[/p]
  • [p]Reduced the “Kill Mark” duration from 3s to 2s[/p]
    • [p]Note: Further changes are being made to this reveal in our next hotfix.[/p]
  • [p]Added a “Can’t Interact” sound effect when you try to loot an item that you don’t have inventory space for[/p]
  • [p]Fixed an issue that prevented the “Play Again” and “Main Menu” buttons from appearing after your team was eliminated[/p]
  • [p]Fixed an issue with Legendary items playing the incorrect sound effects when looted[/p]
  • [p]Fixed an issue where drop music ended early when detaching from the drop leader[/p]
  • [p]Fixed an issue that prevented players from pinging with the comms wheel while in the Splitblimp[/p]
  • [p]Fixed an issue that occasionally caused enemies to be revealed on radar when traveling between different biomes[/p]
  • [p]Fixed an issue causing portals between biomes to shimmer instead of having a stable image[/p]
  • [p]Fixed a visual bug that made the death indicators of teammates appear to fall through the world if they spawned far away from your current position[/p]
[h2]Other Bug Fixes:[/h2]
  • [p]Changed aim assist to go on cooldown whenever a mouse input is detected[/p]
  • [p]Fixed a bug that caused performance issues for players with a large number of in-game friends[/p]
  • [p]Fixed a visual bug with Nanoswarm skins that caused graphical artifacts during the pre-game[/p]
  • [p]Fixed a bug that prevented equipping Nanoswarm skin upgrades for the Helios Pistol[/p]
  • [p]Fixed UI and Portal Wall visual bugs in game modes which have portals disabled[/p]
  • [p]Fixed an issue with advanced options getting stuck when leaving a custom match[/p]
[p][/p][p]More updates arriving soon![/p][p]Report a Bug Share Feedback[/p]