1. Achilles: Survivor
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  3. Coming to Consoles & and How’s Achilles Doing? #1

Coming to Consoles & and How’s Achilles Doing? #1

Hello, Survivors!

We’ve got big news to share today - and it feels great to finally say it out loud:

[h2]🎮 Achilles: Survivor is coming to consoles![/h2]
You’ll be able to obliterate your enemies
(or be obliterated by them)
on PS4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch in the second half of 2025.

Watch the trailer here: [previewyoutube][/previewyoutube]
We’ve come a long way since Early Access launch - and we couldn’t have done it without you. With the next update slowly approaching, we’re also preparing to welcome a whole new wave of players to the battlefield. But before that happens...

We’ve got more to share with you.

Starting today, we’re kicking off a small series of devlogs: part behind-the-scenes, part excuse to talk about mythology.

[h2]How’s Achilles Doing? #1 - Making Survivors More Special[/h2]
While we can’t share a date for the next update just yet (still in the Forge), we can say this: we are working on several topics at the moment, so you will be able to have endless fun while playing.

And one thing we’re focused on right now is making every Survivor feel, well… more like themselves.

Because one of the comments we’ve seen the most is this:
“Survivors feel too similar.”
And honestly? Yeah, that’s true. Outside their signature powers, most of them played a bit too much like Achilles in a different hat. We want to give each Survivor a more distinct identity and playstyle.

This brings us to Diomedes.

You might not know him as well as Paris or Prometheus, but Diomedes was no minor hero. He ruled Argos with wisdom, led one of the largest Greek fleets to Troy, and after the war, is said to have founded ten cities in Italy. Some even worshipped him as a god.

We wanted that legacy to come through in how he plays.
Right now, he already gets bonuses to structure durability, XP, and effectiveness - very on-brand for a seasoned strategist. But in the next update, we’re going a step further:
Every completed structure will grant Diomedes bonus building speed and heal him for a significant amount.
The more you build, the faster you become. If you like structure-focused builds with a strong sustain loop, Diomedes might become your new favorite.
But what if you are a fan of a more dynamic playstyle?

This is time for Alectryon to shine - literally.

In the myth, Alectryon was a young soldier who dozed off while standing guard for Ares - and accidentally let Helios catch the god in a compromising position. As punishment, Ares turned him into a rooster, cursed to wake the world each day with a cry.

In Achilles: Survivor, he’s still paying for that mistake.

Alectryon talent depends on him staying in motion.

The longer he moves, the more the air around him charges - until a burning sphere forms, circling him like the rising sun. When enemies get in touch with the sphere, it pushes them away, burning as hot as the sun.


[h2]Before we go…[/h2]
As always, everything you’ve read here is still in development - numbers may shift, abilities might change, and some surprises we haven’t even hinted at yet are still ahead.

What won’t change is how grateful we are for your support.

Special thanks to everyone who’s been sharing feedback, balance ideas, and suggestions in the Steam forums and on our Discord after 0.6 update. You’ve helped shape this next phase of development more than you know!

Let us know how you're doing, and we hope you have an awesome Thursday. 💛

~Dark Point Games team

PS: Can you guess what Achilles' new talent might be, judging from this icon?