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  3. 🛠️ Hotfix 0.6.2 is Live!

🛠️ Hotfix 0.6.2 is Live!

[p]Hi, Survivors!

Quick hotfix today with a few improvements based on your feedback:

[/p][h3]🗺️ Difficulty-based map completion markers[/h3][p]You’ll now see which difficulty you’ve cleared each map on - perfect for tracking your achievement progress.

[/p][h3]💥 Critical strike objective fixed
[/h3][p]This now correctly counts both physical and status-based powers (poison, fire, etc.).

[/p][h3]📈 Final rewards scaling per difficulty now works correctly:
[/h3]
  1. [p] Easy: no bonus
    [/p]
  2. [p] Normal: +20%
    [/p]
  3. [p] Hard: +50%
    [/p]
[p]Thanks to those of you who flagged this - previously, Hard difficulty was giving the same rewards as Normal. The gods can be harsh, but not that unfair. Let us know if you spot anything else! [/p][p]Hope you have an amazing week - it finally feels like summer here in Toruń, and we’re sending you some of that sunshine wherever you are. ~Dark Point Games Team[/p]