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  3. On the Topic of Bugs & BIG THANKS

On the Topic of Bugs & BIG THANKS

[p]Hi Survivors,[/p][p]Wow, what a week it’s been.[/p][p]We’re aware of the issues you’ve been reporting - and we wanted to give you a little update on what we’re doing about them, and assure you that a fix is coming soon...[/p][p]But before that, there’s something else we need to say:[/p][h2]THANK YOU[/h2][p]We honestly have no words for the sheer amount of support, feedback, and love we’ve received over the past few days. We’re just a small indie team from Toruń, (Poland), and while it might sound cheesy, we genuinely didn’t expect this kind of response.[/p][p]Let’s start with a few highlights:[/p][p]Our all-time concurrent player peak jumped from 341 (during Early Access launch) to 1357. That’s a 300%+ increase![/p][p]For comparison, our previous game, Achilles: Legends Untold, had a peak of 470. We’re not saying we could storm Troy together now… but we might have the numbers.[/p][p][/p][p]We’ve also received a lot of love from streamers - just look at the difference compared to our previous updates![/p][p][/p][p]And our reviews? Absolutely lovely:[/p][p]Even Steam reviews stayed very positive until dipping slightly over the weekend. (We absolutely understand why - more on that below.)[/p][p] [/p][p]Last but not least: we showed the game at ChinaJoy! Yes, we brought Achilles to Shanghai. That’s... quite far from Poland.[/p][carousel][/carousel][p]That’s not to mention all the social media comments, Steam discussions, Discord messages, and reviews all over the internet ❤️[/p][p]Here’s a real-time photo of our team processing everything:[/p][p][/p][p]Compared to other games, it might seem small - but to us, every record we break means the world. We believe in getting better with each day (and each update).[/p][p] [/p][p]At the same time, we want to assure you: we’re listening, and we’re working on the hotfix. Every issue you report is looked into, and we’re doing our best to fix them all as soon as possible.[/p][p]We’re a small team, so some things take a little longer - but we’re on it.[/p][p] [/p][h2]🐛 Known Issues & What We're Doing[/h2][p]Here’s a quick rundown of the bugs you’ve reported and what we’re doing to fix them:[/p][p]⚙️ Lost progression (Steam Cloud conflict)[/p]
  • [p]This is our top priority. The issue seems to happen when Steam Cloud syncs incorrectly after a crash or forced shutdown.[/p]
[p]If this happened to you, please join our Discord and ping Remek (Remigiusz Starzak) - he will help you retrieve your progress ASAP! [/p][p]We’ll help every single person who reports lost progress. The fastest way to do so is to share your achievements with us.[/p][p][/p][p]⚙️ Achievements Determination VIII and IX not unlocking[/p][p]These may not register progress made before version 1.0. They will be addressed in the next hotfix.[/p][p][/p][p]⚙️ Nvidia driver 580.88 crashes
Some players reported crashes after updating their drivers to version 580.88. This is affecting multiple games, not just Achilles.[/p][p]If you haven’t updated yet, hold off a bit. If you already did - you can find a workaround in this thread: Fatal Error message after updating graphics drivers :: Achilles: Survivor General Discussions[/p][p][/p][p]⚙️ Getting stuck in structure preview[/p][p]If you’re standing in the ghost (preview) version of a structure while it’s being built, you may get stuck. For now, avoid standing in the blueprint zone while confirming construction.[/p][p] [/p][p]Other:[/p]
  • [p]Myrmidons have gone rogue. They may attack random buildings instead of enemies.[/p]
  • [p]We are aware that the anti-aliasing option cannot be disabled in the options. [/p]
  • [p]There is a small chance that the game may become unresponsive on the improvement/transformation/pause menu selection screen.[/p]
[p]We sincerely apologize for these issues. Our team is investigating each one and doing our best to fix them as quickly as possible - most of them are already confirmed to be in the upcoming hotfix. If you find more, please visit this thread and let us know:[/p][p]\[1.0] Official bug thread | KNOWN ISSUES :: Achilles: Survivor General Discussions[/p][p] [/p][h2]🔧 What’s next?[/h2][p]We’re working on a hotfix to address the most urgent bugs, including lost saves, progression issues, and Nvidia crashes. [/p][h3]If all goes well, it will go live tomorrow or Wednesday, depending on test results.[/h3][p] [/p][p]We're also working on balance changes, especially to the endless mode - they will be coming after our Discord competition ends (next week) to make it fair to all participants.[/p][p]Stay tuned for any future announcements![/p][p]~Dark Point Games team[/p][p] [/p]