1. Genome Guardian: Prologue
  2. News
  3. Update 1.1.1

Update 1.1.1

[h3]Bringing the prologue version up-to-date with the full version with a bunch of changes & fixes![/h3]

[h3]CHANGES:[/h3]
  • Offspring-related mutations now appear less often.
  • Projectiles with homing no longer seek towards microbes/offspring that they've already hit (they'll feel better because of this change).
  • (mutation) microbes are completely insane: Now a bit less insane (microbes won't move quite as fast).
  • Checklist, Turret & Perk menus have been expanded to show empty placeholders for future full-game content - as new game modes / turrets / perks are added to the full game, they will appear in those spots (after you meet their unlock conditions, that is). (NOTE: these menus will look busier now, but I felt that having all icons on-screen at once would still offer a better play experience than if I were to, for example, separate them onto different pages.)
  • Barrel Light "Cone" would practically dissappear if Accuracy was too good, but not anymore.
  • (mutation) blank!: Now says "benign!" so as not to be confused with being an error.
  • (turret) Maw: Eating sounds & effects!


[h3]FIXES:[/h3]
  • Fixed some cases where, when Range was reduced by more than 50%, it would apply an extra steep Range reduction.
  • At aspect ratios narrower than 16:9, weapon range was getting reduced - you'll now be able to play at any aspect ratio without any weird range changes.