1. Genome Guardian: Prologue
  2. News
  3. Update 5.0.0

Update 5.0.0

[h3]3 πŸ†• WEAPON MODS[/h3]
  • (weapon mod) Accuracy +50%, Size +50%: $20
  • (weapon mod) Homing +50%, Size -50%: $25
  • (weapon mod) Critical Chance +75%, Firerate -25%: $25


[h3]🎡 NEW MUSIC[/h3]
  • Wave 1-10: Oleksandr Stepanov - Light Drum and Bass
  • Wave 1-10: KbamWillis - ALCHEMY
  • Wave 1-10: Ilya Myagkov - future
  • Wave 11-20: Eidunn - Riviera
  • Wave 11-20: Evgeny Bardyuzha - Entropy
  • Wave 11-20: FASSounds - Techno (Vocal Gaming EDM)
  • Wave 11-20: Praz Khanal - Blame Me (UK Drill Music)
  • Wave 11-20: Lost Reflection - Distorted Steps (a member of our Discord!)
  • Wave 21+: Anomy5 - Neon Night
  • Wave 21+: FASSounds - The Fighter
  • Wave 21+: BLACKBOX - Human AGI 18
  • Wave 21+: BLACKBOX - Drum Drum Drum
  • Menu: Timothy Kulig - Artificial Emotions


[h3]βš– BALANCE[/h3]
  • (weapon) Minigun: Many players still aren't satisfied with it, so here's what I decided upon: Minigun now spools up over 3s to reach its full Firerate, and its Damage has been adjusted so that, after spooling up, DPS will be 156.25/s instead of 125/s! It will spool down at the same rate that it spools up (so it's not just like the Turbo perk), and it will always start unspooled at the start of each wave. (P.S. I know that real Miniguns don't actually spool up, but it's still a great mechanic for this weapon and I don't want to change the name πŸ˜…)
  • (mutation) Oversized Microbe Chance +200%: this is often a total freebie, so it now also increases Oversized Microbe Damage by 4.
  • (turret mod) Heat -10% per elimination, Heat Max -15%: Heat Max -15% β†’ -20%.
  • (turret mod) Shield Max +4: Price 25 β†’ 20.
  • (turret mod) +5 Biomass from oversized microbes: Price 20 β†’ 25.
  • (turret mod) Homing +100% to weapons with Homing: Price 15 β†’ 20.
  • (weapon mod) Projectiles +100%, Accuracy -75%: Accuracy -75% β†’ -100%.
  • (weapon mod) Projectiles +100%, Range -30%: Range -30% β†’ -35%.
  • (weapon mod) Critical Chance +20%, Accuracy +35%: Accuracy +35% β†’ +40%.
  • (weapon mod) Homing +50%, Damage -10%: Homing +50% β†’ +75%, Damage -10% β†’ -15%.
  • (weapon mod) Homing +75%, Firerate -15%: Homing +75% β†’ +100%, Firerate -15% β†’ -20%.
  • (mutation) A DNA Extinction: Microbe Health +20% β†’ +30%. yeah, that's right, I'm evil.
  • (mutation) G DNA Extinction: Microbe Health +10% β†’ +15%.
  • (mutation) T DNA Extinction: Microbe Health +20% β†’ +15%.


[h3]πŸ”₯ PERFORMANCE[/h3]
  • Tweaked a few things, hopefully a bit better performance for some people…


[h3]πŸ”„ CHANGES[/h3]
  • Tweaked Intro Research prices a bit.
  • Added a text bubble for new players that essentially informs them that the game does not in fact have only 4 weapons (with an explanation of how to combine weapons). Yes, it's stated elsewhere during the intro experience, but this one is much harder to miss.
  • I state clearly now that the Award requiring a weapon with 1000 Damage can only be achieved if it's 1000 Damage on a single projectile.
  • Tweaked some beginner SETUP tips.
  • You'll now see the name of the currently playing menu music in the top left of the main menu.
  • "Beginner Tips" are now named "Beginner Popups" so as not to be confused with the "TIPS" you see in the SETUP menu.


[h3]πŸ”¨ FIXES[/h3]
  • (weapon) Railguns: They now properly continue to produce explosions even after you have a negative Speed modifier.
  • A projectile that was large enough to fill the entire visible area that had Bounce would bring the game to a crawl :P
  • If you want to play on a touchscreen (or use Steamdeck's touchscreen), aiming/shooting feels a lot better now because your turret will aim BEFORE it fires now, instead of firing in the direction you were previously facing.
  • I've now truly, FINALLY, ACTUALLY, fixed the bug where weapon stats on the WEAPONS menu (where you pick a starting weapon) would sometimes display as "999". It was still occuring if you had "Extra Stat Decimals" enabled n SETTINGs.
  • (weapon) CCGT Rail Splitshot: you'll no longer experience instances of firing a shot and it producing no explosions.
  • Projectiles with lots of Homing (especially Hitscan ones) would sometimes "vibrate" around a target instead of point directly at it.
  • When you have a weapon mod selected and you're ready to replace a weapon mod, hovering over the locations of where mod slots would be IF you had 6 mod slots would make the beforeβ†’after stats appear, even if you have fewer than 6 weapon mod slots on that mount.