Update 1.0.3
[h3]Having the only other turret & perk options locked behind steep research costs detracts from the true Genome Guardian experience - in the full game, you'd be unlocking new content left & right, always with new stuff to try.
That's why I've added 3 turrets and 6 perks to the prologue that you can now unlock and use! (you may have already unlocked them - if not, you can see their requirements in the CHECKLIST menu)
Other changes focus on improving the progression experience, and making sure that Genome Guardian: Prologue is more reflective of the full game.[/h3]
[h3]CHANGES:[/h3]
That's why I've added 3 turrets and 6 perks to the prologue that you can now unlock and use! (you may have already unlocked them - if not, you can see their requirements in the CHECKLIST menu)
Other changes focus on improving the progression experience, and making sure that Genome Guardian: Prologue is more reflective of the full game.[/h3]
[h3]CHANGES:[/h3]
- 3 new turrets!
- 6 new perks!
- Fixed some typos.
- More game feel / balance fine-tuning.
- Research price changes for the turrets & perks that were already available:
- Quad: 300 → 400
- Castle: 600 → 400
- Focus: 900 → 400
- Mirror: 150 → 200
- Magnifier: 300 → 200
- Pacemaker: 450 → 200
- Quad: 300 → 400