update for 0.1.62
1. Fixed a bug where experience remained after reincarnation.
2. Fixed a bug where the tavern could switch to other shops at night.
3. Fixed a bug where projectiles in some battles were not cleaned up in time.
4. Added Toxic Crystals, Frost Crystals, Thunder Crystals, Silver Ore, and Gold Ore to the camp mine. Crystal-type minerals now produce 2 pieces every 12 hours (up from 1), and Silver/Gold Ore produce 4 pieces every 12 hours.
5. Blacksmith and Hospital now allow checking "Delivery" when crafting items. Pay an extra 1x handling fee to have products directly delivered to the player's inventory upon completion.
6. Added a new camp building - Source Energy Fountain. When activated, it consumes 1 Dragon Potion daily to provide 2000 experience to all camp companions, ineffective for levels higher than the world level.
7. The Dragon's trait has been changed from "immune to normal attacks and stagger" to "90% normal attack damage reduction and stagger immunity". Dragon Scum Potion's damage increased from 20% to 50%.
8. Bear King gains the magic "War Stomp", with the same effect as Bandit Lord; can be dodged by jumping.
9. Bear King and Nature Dragon gain the magic "Wild Barrier", which reduces ranged damage by 90% and makes them immune to knock down/stagger from ranged attacks for 15 seconds, with a 30-second cooldown.
10. Bear King and Earth Dragon gain the magic "Boulder Roll", summoning a rolling boulder that deals nature damage and knocks down enemies. Earth Dragon additionally gains Boar King's Earth Split.
11. Bear King and Earth Dragon gain the magic "Earth Rift", splitting the ground in a straight line to create a stone wall that damages and stuns enemy units.
12. Tiger King gains the magic "Frost Shock", dealing ice damage and applying frost to nearby enemies.
13. Tiger King gains the magic "Frost Domain", continuously applying frost in the target area.
14. Tiger King gains the magic "Frost Roar", dealing ice damage and frost to enemies in a forward cone-shaped area.
15. Silent Swordsman can now use Dragon Scum Power.
16. Defeating bandits besieging a town increases town favor by some amount.
17. New trait talents added:
a. Camp Artisan: Crafting speed at workbench increased by 100%.
b. Ore Vein Seer: Mining efficiency at camp mine increased by 100%.
c. Builder: When idle at camp, increases construction speed of one building by 100%.
d. Camp Smith: Crafting speed at forge increased by 100%.
e. Camp Chef: Cooking speed at camp increased by 100%.
18. Economic system adjustments:
a. Previously, all shop item quantities used a unified algorithm, causing high-value and low-value items to have similar quantities. Now adjusted to reduce high-value item quantities and increase low-value item quantities.
b. Main city item quantities adjusted to 2x the base value.
c. Town item quantities rebalanced; town economy will have a stronger impact on item quantities.
19. Escort hiring costs are now tied to world level – higher levels cost more to hire.
20. No need to ask villagers or caravans what they are doing when interacting with them.
21. Fixed a bug where stacked repaired equipment could not be mended, caused by fixing the equipment stacking bug.
22. Camp building selection now supports mouse wheel switching.
23. Perfect block now consumes an additional 15% of the opponent's stamina.
24. Fire Wall effect range increased by 50%.
2. Fixed a bug where the tavern could switch to other shops at night.
3. Fixed a bug where projectiles in some battles were not cleaned up in time.
4. Added Toxic Crystals, Frost Crystals, Thunder Crystals, Silver Ore, and Gold Ore to the camp mine. Crystal-type minerals now produce 2 pieces every 12 hours (up from 1), and Silver/Gold Ore produce 4 pieces every 12 hours.
5. Blacksmith and Hospital now allow checking "Delivery" when crafting items. Pay an extra 1x handling fee to have products directly delivered to the player's inventory upon completion.
6. Added a new camp building - Source Energy Fountain. When activated, it consumes 1 Dragon Potion daily to provide 2000 experience to all camp companions, ineffective for levels higher than the world level.
7. The Dragon's trait has been changed from "immune to normal attacks and stagger" to "90% normal attack damage reduction and stagger immunity". Dragon Scum Potion's damage increased from 20% to 50%.
8. Bear King gains the magic "War Stomp", with the same effect as Bandit Lord; can be dodged by jumping.
9. Bear King and Nature Dragon gain the magic "Wild Barrier", which reduces ranged damage by 90% and makes them immune to knock down/stagger from ranged attacks for 15 seconds, with a 30-second cooldown.
10. Bear King and Earth Dragon gain the magic "Boulder Roll", summoning a rolling boulder that deals nature damage and knocks down enemies. Earth Dragon additionally gains Boar King's Earth Split.
11. Bear King and Earth Dragon gain the magic "Earth Rift", splitting the ground in a straight line to create a stone wall that damages and stuns enemy units.
12. Tiger King gains the magic "Frost Shock", dealing ice damage and applying frost to nearby enemies.
13. Tiger King gains the magic "Frost Domain", continuously applying frost in the target area.
14. Tiger King gains the magic "Frost Roar", dealing ice damage and frost to enemies in a forward cone-shaped area.
15. Silent Swordsman can now use Dragon Scum Power.
16. Defeating bandits besieging a town increases town favor by some amount.
17. New trait talents added:
a. Camp Artisan: Crafting speed at workbench increased by 100%.
b. Ore Vein Seer: Mining efficiency at camp mine increased by 100%.
c. Builder: When idle at camp, increases construction speed of one building by 100%.
d. Camp Smith: Crafting speed at forge increased by 100%.
e. Camp Chef: Cooking speed at camp increased by 100%.
18. Economic system adjustments:
a. Previously, all shop item quantities used a unified algorithm, causing high-value and low-value items to have similar quantities. Now adjusted to reduce high-value item quantities and increase low-value item quantities.
b. Main city item quantities adjusted to 2x the base value.
c. Town item quantities rebalanced; town economy will have a stronger impact on item quantities.
19. Escort hiring costs are now tied to world level – higher levels cost more to hire.
20. No need to ask villagers or caravans what they are doing when interacting with them.
21. Fixed a bug where stacked repaired equipment could not be mended, caused by fixing the equipment stacking bug.
22. Camp building selection now supports mouse wheel switching.
23. Perfect block now consumes an additional 15% of the opponent's stamina.
24. Fire Wall effect range increased by 50%.